The Anvil of Blood

An completely unofficial tool to create your own hero/villain for Warhammer – Age of Sigmar. (Modzilla Firefox Edition)


show/hide Warscroll
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your heros name
a short description of your hero.
DESCRIPTION
Your hero is a single model and currently unarmed.
KEYWORDS

THE ANVIL OF BLOOD

As Nagash strikes at those who would defy him, new undead heroes (or villains, depending on your point of view) rise from their graves to do his bidding. Some are skeletal wights, while others are deadly vampires or sinister Necromancers.

The rules in this tool, as found and originally printed in White Dwarf No°464, will enable you to create a unique hero of your own design for a Soulblight Gravelords army. This could be an existing Citadel Miniature that you wish to give its own bespoke rules or a conversion you have made.

There are 5 steps to follow to create your own hero. As you follow the steps, you will have a host of options to choose from, including powerful weapons and ferocious mounts. After completing all of the steps, you will be able to field your hero in your narrative play games of Age of Sigmar.

A blank warscroll to record your hero upon can be printed out from www.warhammer-community.com.

The 5 steps are as follows:

1. Set a destiny point limit for your hero.

2. Choose your hero’s archetype.

3. Equip your hero with weapons from the armoury.

4. Choose a bestial companion (if any) for your hero.

5. Spend your remaining destiny points on any characteristic enhancements or abilities for your hero.


CHARACTERISTIC ENHANCEMENTS AND ABILITIES

Many of the steps include options to give your hero a [Characteristic Enhancement] or an [Ability]. If the option gives a [Characteristic Enhancement], the specified characteristic will be modify as noted. If it gives an [Ability], the ability will be writen in the ‘Abilities’ section of your hero’s warscroll. The same [Characteristic Enhancement] can be chosen up to 3 times for your hero; however, the same [Ability] cannot be chosen more than once. Lastly, some options will have restrictions that limit which keywords can or cannot take a certain option.

Valid:

validated

STEP 1 – THE DESTINY POINT LIMIT

When creating your hero, the first step is to pick 1 of the following destiny point limits for your hero:

Champion
Limit: 20 destiny points
Conqueror
Limit: 40 destiny points

As you complete the rest of the steps, each option you pick for your hero will cost a certain number of destiny points. This will often be abbreviated as DP. Keep a running tally of the number of destiny ponits you have spent. The tally cannot exceed the limit you have set.

Valid: not valid

STEP 2 – ARCHETYPES

The second step is to pick the archetype for your hero. There are 4 to choose from in total: Necromancer, Wight King, Martial Vampire Lord (one whose prowess in hand-to-hand combat is peerless) and Arcane Vampire Lord (one who has mastered the dark magics). The archetype you pick will cost a number of destiny points (as indicated in the upper-right corner of the archetype) and will populate your hero’s Move, Wounds, Bravery and Save characteristics. The archetype will also give them a set of keywords and starting abilities, and there may be an optional rule you can choose for them. Write all of these down on your hero’s warscroll after making your choice.

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ARCANE VAMPIRE LORD
[Ability] (Add the following to the warscroll):

ABILITIES
The Hunger: Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.

MAGIC
This HERO is a WIZARD. They can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. They know the Arcane Bolt and Mystic Shield spells. In addition, they know any spells you have picked for them from the Spell Table.
Optional Rule: You can pick 1 spell from the table below and add it to the warscroll.
Keywords: DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, HERO, WIZARD, VAMPIRE LORD
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MARTIAL VAMPIRE LORD
[Ability] (Add the following to the warscroll):

ABILITIES
The Hunger:. Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.
Optional Rule: You can pick 1 command ability from the table below and add it to the warscroll.
Keywords: DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, HERO, WIZARD, VAMPIRE LORD
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NECROMANCER
[Ability] (Add the following to the warscroll):

MAGIC
This HERO is a WIZARD. They can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. They know the Arcane Bolt and Mystic Shield spells. In addition, they know any spells you have picked for them from the Spell Table.
Optional Rule: You can pick 1 spell from the table below and add it to the warscroll.
Keywords: DEATH, SOULBLIGHT GRAVELORDS, DEATHMAGES, HERO, WIZARD, NECROMANCER
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WIGHT KING
Optional Rule: You can pick 1 command ability from the table below and add it to the warscroll.
Keywords: DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, HERO, WIGHT KING

Valid: not valid

needed to rewrite spells and command abilities

STEP 3 – THE ARMOURY

The next step is to arm your hero with weapons from the armoury. There are different weapon options for the Blades of Khorne and the Disciples of Tzeentch, as well as a Shield option that can be taken by both. A hero can be armed with 1 of the following weapon options:

• 1 one-handed melee weapon.
• 2 different one-handed melee weapons.
• 2 of the same one-handed melee weapon (+1 DP).
• 1 one-handed melee weapon and a shield.
• 1 two-handed melee weapon.

The weapon options and their profiles are listed in the table below, and each weapon option costs a number of destiny points as noted in the rightmost column of the table.

For each weapon chosen, add the profil to your hero's warscroll and write the name of the weapon in the description section. For added flavour, you may wish to personalise your weapons – for example, your hero's Sword could be named 'The Blade of Doom' or you could use the Handbow profile to represent an arcane zap or other ranged attack.

If your hero is armed with 2 of the same one-handed melee weapon, only add the weapon profile once to the warscroll but double its Attacks characteristic. This costs 1 additional destiny point on top of the destiny points cost for each weapon. For example, if your hero was armed with 2 Soulbound Rapiers, the Attacks characteristic would be 6 and it would cost 3 destiny points in total.

In step 5, you will be presented with options to improve your hero's weapons.

You can rename any weapon by double-clicking on the weapon name. If you want to assign a renamed weapon to your hero, make sure this weapon is renamed before you add it to the warscroll. Otherwise the new name will not show up on the warscroll.
(You cannot rename the shield because it will not show up on your warscroll directly, but only increase the save characteristic of your hero.)

ONE-HANDED WEAPONS x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Stiletto Dagger 1" 1 4+ 3+ -3 2 1 Stiletto Dagger
Soulbound Rapier 1" 3 3+ 4+ - 1 1 Soulbound Rapier
Cursed Mace 1" 2 4+ 3+ -1 2 2 Cursed Mace
Deathlance 2" 3 4+ 4+ - 1 1 Deathlance
Bestial Talons 1" 4 4+ 4+ - 1 1 Bestial Talons
two of the same one-handed melee weapon doubles the attack characteristic (costs 2* weapons DP +1 DP) 0 x
TWO-HANDED WEAPONS x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Black Axe 1" 3 3+ 3+ -2 2 3 Black Axe
Honed Bludgeon 2" 3 4+ 3+ -1 3 3 Honed Bludgeon
Cursed Halberd 2" 3 4+ 3+ -1 2 2 Cursed Halberd
Ancient Greatsword 1" 3 3+ 3+ -1 2 2 Ancient Greatsword
Crypt Scythe 2" 4 4+ 4+ -1 1 1 Crypt Scythe
Mortis Staff 1" 3 4+ 3+ -1 D3 1 Mortis Staff
SHIELDS x
Ancient Shield
(Add the following to the warscroll):
Ancient Shield: If the weapon used for an attack that targets this model has a Rend characteristic of -1, change the Rend characteristic for that attack to ‘-’.
1 Ancient Shield
Crypt Shield
[Characteristic Enhancement] Improve your hero's Save characteristic by 1
2 Crypt Shield
Enchanted Shield
[Characteristic Enhancement] Improve your hero's Save characteristic by 1
(Add the following to the warscroll):
Enchanted Shield: Once per turn, you can re-roll the first failed save roll for this model.
3 Enchanted Shield

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Valid: not valid

needed to rewrite hero's armoury

STEP 4 – BESTIAL COMPANION

In this step, you need to decide whether or not your hero will have a bestial companion. There are 3 types of bestial companion: Minor Beast, Mounted Beast or Gargantuan Beast. A hero can only have 1 bestial companion picked for them. A Minor Beast follows or guards your hero, such as a swarm of bats or a constructed throne of bones. A Mounted Beast can be anything from an undead stallion to an ethereal steed. A Gargantuan Beast is a truly colossal mount, such as a Zombie Dragon, Terrorgheist or Dread Abyssal. If you do not want to choose a bestial companion for your hero, you can skip this step.

You can pick 1 of the following bestial companions. Each costs a number of destiny points as listed in the table.

You can rename any beastial weapon by double-clicking on the weapon name. You can also give your beastial Companion a name, if you like. If you want to assign a bestial companion with renamed weapon(s) and/or its own name to your hero, make sure to rename anything you want before you add the beast to the warscroll. Otherwise the new name(s) will not show up on the warscroll.

MINOR BEAST [double-click here to name your beast] [double-click here to name your beast]
[Characteristic Enhancement]
Add 1 to your hero’s Wounds characteristic
4 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Claws 1" 2 5+ 5+ - 1 Claws
Maw 1" 1 4+ 3+ -1 D3 Maw
Add the following text to your hero’s description:

MINOR BEAST: This model’s Minor Beast attacks with its Claws and Maw. For rules purposes, it is treated the same as a mount.

x
MOUNTED BEAST [double-click here to name your beast] [double-click here to name your beast]
[Characteristic Enhancement]
Add 2 to your hero’s Wounds characteristic
Change your hero’s Move characteristic to 8"
6 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Claws 1" 2 5+ 5+ - 1 Claws
Maw 1" 1 4+ 3+ -1 D3 Maw
Add the following text to your hero’s description:

MOUNT: This model’s Mounted Beast attacks with its Claws and Maw.

x
GARGANTUAN BEAST [double-click here to name your beast] [double-click here to name your beast]
[Characteristic Enhancement]
Add 8 to your hero’s Wounds characteristic
Change your hero’s Move characteristic to WarhammerAoS
15 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Claws 2" WarhammerAoS 4+ 3+ -1 2 Claws
Maw 2" 2 3+ 3+ -2 WarhammerAoS Maw
Add the following text to your hero’s description:

MOUNT: This model’s Gargantuan Beast attacks with its Claws and Maw.

Add the following keywords to your hero’s warscroll: MONSTER
Add the damage table on the right to your hero’s warscroll.
DAMAGE TABLE
Wounds Suffered Move Claws Maw
0-3 10" 6 4
4-6 8" 5 3
7-9 6" 4 2
10-11 4" 3 1
12+ 2" 2 1

x
SKIP THIS STEP (go on without a beastial companion)
x
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Valid: not valid

needed to rewrite beast description

STEP 5 – CHARACTERISTIC ENHANCEMENTS AND ABILITIES

The final step is to pick any other options for your hero. Each costs a number of destiny points as listed in the tables.

In this step, you can also choose for your hero to be accompanied by a Spirit Host. If you do so, this can be in addition to any other bestial companion they already have.

You can rename any ability by double-clicking on the ability name. If you want to assign a renamed ability to your hero, make sure this ability is renamed before you add it to the warscroll. Otherwise the new name will not show up on the warscroll.
(You cannot rename characteristic enhancements because they will not show up on your warscroll directly, but only increase the characteristic stats of your hero.)

If your desired selection is not allowed due to restrictions (e.g. improve the save characteristic over 3+), it will not be executed.

CHARACTERISTIC ENHANCEMENTS x
Unnatural Speed Add 1 to your hero’s Move characteristic. 2 Unnatural Speed
Dark Fortitude Add 1 to your hero’s Wounds characteristic. 1 Dark Fortitude
Extra Armour Improve your hero’s Save characteristic by 1 (to a maximum of 3+). 2 Extra Armour
Ferocity Pick 1 of your hero’s weapons (not including mount weapons). Add 1 to the Attacks characteristic of that weapon. 2 Ferocity
Weapon Master Pick 1 of your hero’s weapons (not including mount weapons). Improve the To Hit characteristic of that weapon by 1. 2 Weapon Master
Unholy Strength Pick 1 of your hero’s weapons (not including mount weapons). Improve the To Wound characteristic of that weapon by 1. 2 Unholy Strength
Honed Edge Pick 1 of your hero’s weapons (not including mount weapons). Improve the Rend characteristic of that weapon by 1 (to a maximum of -3). 2 Honed Edge
Mighty Weapon Pick 1 of your hero’s weapons (not including mount weapons). Add 1 to the Damage characteristic of that weapon. Weapons that have a random Damage characteristic cannot be picked. 2 Mighty Weapon
Master of Dark Magics Increase the number of spells this hero can attempt to cast and unbind by 1.

Restrictions: WIZARD only

2 Master of Dark Magics

x
ABILITIES x
Curse of Lycan
Curse of Lycan: Once per battle, at the end of your hero phase, you can say that this model will shapeshift into a Dire Wolf. If you do so, set up a new unit of 1 DIRE WOLF within 1" of this HERO and add it to your army, then remove this HERO from the battlefield. At the start of one of your subsequent hero phases, you can say that this model will shapeshift back into a vampire. If you do so, set up this HERO on the battlefield within 1" of the DIRE WOLF and then remove the DIRE WOLF from the battlefield.
If the DIRE WOLF is slain, before removing it from the battlefield, set up this HERO on the battlefield within 1" of the DIRE WOLF, then remove the DIRE WOLF from the battlefield.

Restrictions: VAMPIRE only. Cannot be taken by those with a bestial companion (including a Spirit Host).

3 Curse of Lycan
Curse of Midnight
Curse of Lycan: Once per battle, at the end of your hero phase, you can say that this model will shapeshift into a Fell Bat. If you do so, set up a new unit of 1 FELL BAT within 1" of this HERO and add it to your army, then remove this HERO from the battlefield. At the start of one of your subsequent hero phases, you can say that this model will shapeshift back into a vampire. If you do so, set up this HERO on the battlefield within 1" of the FELL BAT and then remove the FELL BAT from the battlefield.
If the FELL BAT is slain, before removing it from the battlefield, set up this HERO on the battlefield within 1" of the FELL BAT, then remove the FELL BAT from the battlefield.

Restrictions: VAMPIRE only. Cannot be taken by those with a bestial companion (including a Spirit Host).

4 Curse of Midnight
Dark Acolyte
Dark Acolyte: Add 1 to casting and unbinding rolls for this model.

Restrictions: WIZARD only

3 Dark Acolyte
Immortal Champion
Immortal Champion: Add 1 to the Attacks characteristic of this model’s melee weapons if it is within 3" of 10 or more enemy models when you pick the target unit(s) for its attacks.
3 Immortal Champion
Descent From Upon High
Descent From Upon High: Instead of setting up this unit on the battlefield, you can place it to one side and say that it is circling high above as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit on the battlefield more than 9" from all enemy units. At the start of the fourth battle round, any models that are still in reserve are slain.

Restrictions: HERO that can fly or HERO with the Curse of Midnight ability only.

2 Descent From Upon High
Loyal Adjutant
Loyal Adjutant: This model can be given a command trait in addition to the model picked to be your general.
5 Loyal Adjutant
Feed on Necromancy
Feed on Necromancy: Each time a spell is successfully cast by a DEATH WIZARD within 12" of this model, you can heal 1 wound allocated to this model after the spell has been resolved.
3 Feed on Necromancy
Lead the Bloodshed
Lead the Bloodshed: In the combat phase, after this unit has fought in that combat phase for the first time, you can pick 1 friendly unit wholly within 12" of this model that is within 3" of an enemy unit and has not yet fought in that combat phase. That unit must fight immediately, instead of being picked to fight later in that combat phase.

Restrictions: Cannot be taken by a HERO on Gargantuan Beast

2 Lead the Bloodshed
Decapitating Strike
Decapitating Strike: If the unmodified wound roll for an attack made with this model’s melee weapons (not including mount weapons) is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.
4 Decapitating Strike
Ride Them Down
Ride Them Down Add 1 to the Damage characteristic of melee weapons (not including mount weapons) with a Range characteristic of 2" if this model made a charge move in the same turn.

Restrictions: HERO on Mounted Beast only.

1 Ride Them Down
Blood Retinue
Blood Retinue: At the start of the first battle round, before determining who has the first turn, you can pick 1 friendly BLOOD KNIGHTS, BLACK KNIGHTS or GRAVE GUARD unit in your army to be this model’s retinue. Roll a dice before you allocate a wound or mortal wound to this model while it is within 3" of its retinue. On a 1-2, that wound or mortal wound is allocated to this model as normal. On a 3+, that wound or mortal wound is allocated to the retinue instead of this model.

Restrictions: Cannot be taken by a HERO on Gargantuan Beast

3 Blood Retinue
Ethereal Nature
Ethereal Nature: Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Restrictions: Cannot be taken by a HERO with a Save characteristic of 3+ or 2+.

4 Ethereal Nature
Shyishan Ward
Shyishan Ward: Roll a dice each time a wound or mortal wound is allocated to this model. On a 6, that wound or mortal wound is negated.
3 Shyishan Ward
Bat Wings
Bat Wings: This model can fly.
4 Bat Wings
Blood Frenzy
Blood Frenzy: If the unmodified hit roll for an attack made with this model’s melee weapons (not including mount weapons) is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.
3 Blood Frenzy
Deathly Vigour
Deathly Vigour: In your hero phase, you can roll a dice for this model. If you do so, on a 4+, heal up to D3 wounds allocated to this model.
3 Deathly Vigour
SPIRIT HOST
Add the following melee weapon to your warscroll: 4 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Spectral Claws and Daggers 1" 2 5+ 5+ - 1 Spectral Claws and Daggers
Add the following text to your hero’s description:

COMPANION: This hero is accompanied by a host of spirits that attack with their Spectral Claws and Daggers. For rules purposes, they are treated in the same manner as a mount.
[Ability] Add the following text to your hero’s warscroll:

Frightful Touch: If the unmodified hit roll for an attack made with this model’s Spectral Claws and Daggers is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).
Optional Rule: You can spend an additional 2 destiny points to add 2 to the Attacks characteristic of the Spirit Host’s Spectral Claws and Daggers, or you can spend an additional 4 destiny points to add 4 to the Attacks characteristic instead.

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Valid: validated

YOUR WARSCROLL

It is done! Well, nearly.
At this point you can give your hero/villain a name and write a short story about him/her/it. After this, you will have finally created your own hero/villain for Warhammer - Age of Sigmar.
You can save your warscroll as pdf or jpg, to use in your games or as you like to.


Choose a format fitting for your warscroll:
Name your hero:
Describe your hero:

USING YOUR HERO IN BATTLE
Once you have created your hero, you are ready to field them in narrative play battles. Below are a number of ideas of how to incorporate your hero into your games of Age of Sigmar.
Campaign Games: If you are playing a campaign, you could agree that after each battle, players accrue D3 destiny points with which to improve their hero.
Open Play Games: With your opponent’s permission, if you are using the Open War army generator, your hero can be picked to be a Champion or Conqueror in your army depending on the destiny point limit for that hero.
Matched Play Games: Using these heroes in matched play is strictly a house rule and requires your opponent’s permission. If you do so, count the number of destiny points you have spent on your hero and multiply the total by 10. This is the Pitched Battle points cost of that hero. In addition, your hero has the Leader battlefield role, unless it has the MONSTER keyword, in which case it has the Leader and Behemoth battlefield roles.


You can save your Warscroll using the "Save as PNG" button.
Alternatively you can make a screenshot of your heros warscroll and save it by using other programs.


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