Your hero is a single model and currently unarmed.
ABILITIES
MAGIC
COMMAND ABILITIES
KEYWORDS
THE ANVIL OF BLOOD
As Nagash strikes at those who would defy him, new undead heroes (or villains, depending on your point of view) rise from their graves to do his bidding. Some are skeletal wights, while others are deadly vampires or sinister Necromancers.
The rules in this tool, as found and originally printed in White Dwarf No°464, will enable you to create a unique hero of your own design for a Soulblight Gravelords army. This could be an existing Citadel Miniature that you wish to give its own bespoke rules or a conversion you have made.
There are 5 steps to follow to create your own hero. As you follow the steps, you will have a host of options to choose from, including powerful weapons and ferocious mounts. After completing all of the steps, you will be able to field your hero in your narrative play games of Age of Sigmar.
1. Set a destiny point limit for your hero.
2. Choose your hero’s archetype.
3. Equip your hero with weapons from the armoury.
4. Choose a bestial companion (if any) for your hero.
5. Spend your remaining destiny points on any characteristic enhancements or abilities for your hero.
CHARACTERISTIC ENHANCEMENTS AND ABILITIES
Many of the steps include options to give your hero a [Characteristic Enhancement] or an [Ability]. If the option gives a [Characteristic Enhancement], the specified characteristic will be modify as noted. If it gives an [Ability], the ability will be writen in the ‘Abilities’ section of your hero’s warscroll. The same [Characteristic Enhancement] can be chosen up to 3 times for your hero; however, the same [Ability] cannot be chosen more than once. Lastly, some options will have restrictions that limit which keywords can or cannot take a certain option.
Valid:
validated
STEP 1 – THE DESTINY POINT LIMIT
When creating your hero, the first step is to pick 1 of the following destiny point limits for your hero:
Champion
Limit: 20 destiny points
Conqueror
Limit: 40 destiny points
As you complete the rest of the steps, each option you pick for your hero will cost a certain number of destiny points. This will often be abbreviated as DP. Keep a running tally of the number of destiny ponits you have spent. The tally cannot exceed the limit you have set.
Valid: not valid
STEP 2 – ARCHETYPES
The second step is to pick the archetype for your hero. There are 4 to choose from in total: Necromancer, Wight King, Martial Vampire Lord (one whose prowess in hand-to-hand combat is peerless) and Arcane Vampire Lord (one who has mastered the dark magics). The archetype you pick will cost a number of destiny points (as indicated in the upper-right corner of the archetype) and will populate your hero’s Move, Wounds, Bravery and Save characteristics. The archetype will also give them a set of keywords and starting abilities, and there may be an optional rule you can choose for them. Write all of these down on your hero’s warscroll after making your choice.
6"
5+
10
5
5
ARCANE VAMPIRE LORD
[Ability]
(Add the following to the warscroll):
ABILITIES
The Hunger:Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.
MAGIC
This HERO is a WIZARD. They can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. They know the Arcane Bolt and Mystic Shield spells. In addition, they know any spells you have picked for them from the Spell Table.
Optional Rule:
You can pick 1 spell from the table below and add it to the warscroll.
Keywords:
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, HERO, WIZARD, VAMPIRE LORD
6"
5+
10
5
5
MARTIAL VAMPIRE LORD
[Ability]
(Add the following to the warscroll):
ABILITIES
The Hunger:. Soulblight creatures crave the taste of blood and are empowered when they drink deep from the veins of defeated foes.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model.
Optional Rule:
You can pick 1 command ability from the table below and add it to the warscroll.
Keywords:
DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, HERO, WIZARD, VAMPIRE LORD
5"
6+
7
5
3
NECROMANCER
[Ability]
(Add the following to the warscroll):
MAGIC
This HERO is a WIZARD. They can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. They know the Arcane Bolt and Mystic Shield spells. In addition, they know any spells you have picked for them from the Spell Table.
Optional Rule:
You can pick 1 spell from the table below and add it to the warscroll.
You can pick 1 command ability from the table below and add it to the warscroll.
Keywords:
DEATH, SOULBLIGHT GRAVELORDS, DEATHRATTLE, HERO, WIGHT KING
You can rename any command ability by double-clicking on the command ability name. If you want to assign a renamed command ability to your hero, make sure this command ability is renamed before you add it to the warscroll. Otherwise the new name will not show up on the warscroll.
You can rename any spell by double-clicking on the spell name. If you want to assign a renamed spell to your hero, make sure this spell is renamed before you add it to the warscroll. Otherwise the new name will not show up on the warscroll.
Valid: not valid
needed to rewrite spells and command abilities
STEP 3 – THE ARMOURY
The next step is to arm your hero with weapons from the armoury. There are different weapon options for the Blades of Khorne and the Disciples of Tzeentch, as well as a Shield option that can be taken by both. A hero can be armed with 1 of the following weapon options:
• 1 one-handed melee weapon.
• 2 different one-handed melee weapons.
• 2 of the same one-handed melee weapon (+1 DP).
• 1 one-handed melee weapon and a shield.
• 1 two-handed melee weapon.
The weapon options and their profiles are listed in the table below, and each weapon option costs a number of destiny points as noted in the rightmost column of the table.
For each weapon chosen, add the profil to your hero's warscroll and write the name of the weapon in the description section. For added flavour, you may wish to personalise your weapons – for example, your hero's Sword could be named 'The Blade of Doom' or you could use the Handbow profile to represent an arcane zap or other ranged attack.
If your hero is armed with 2 of the same one-handed melee weapon, only add the weapon profile once to the warscroll but double its Attacks characteristic. This costs 1 additional destiny point on top of the destiny points cost for each weapon. For example, if your hero was armed with 2 Soulbound Rapiers, the Attacks characteristic would be 6 and it would cost 3 destiny points in total.
In step 5, you will be presented with options to improve your hero's weapons.
You can rename any weapon by double-clicking on the weapon name. If you want to assign a renamed weapon to your hero, make sure this weapon is renamed before you add it to the warscroll. Otherwise the new name will not show up on the warscroll. (You cannot rename the shield because it will not show up on your warscroll directly, but only increase the save characteristic of your hero.)
letzte Spalte ausblenden
letzte Spalte ausblenden
Valid: not valid
needed to rewrite hero's armoury
STEP 4 – BESTIAL COMPANION
In this step, you need to decide whether or not your hero will have a bestial companion. There are 3 types of bestial companion: Minor Beast, Mounted Beast or Gargantuan Beast. A hero can only have 1 bestial companion picked for them. A Minor Beast follows or guards your hero, such as a swarm of bats or a constructed throne of bones. A Mounted Beast can be anything from an undead stallion to an ethereal steed. A Gargantuan Beast is a truly colossal mount, such as a Zombie Dragon, Terrorgheist or Dread Abyssal. If you do not want to choose a bestial companion for your hero, you can skip this step.
You can pick 1 of the following bestial companions. Each costs a number of destiny points as listed in the table.
You can rename any beastial weapon by double-clicking on the weapon name. You can also give your beastial Companion a name, if you like. If you want to assign a bestial companion with renamed weapon(s) and/or its own name to your hero, make sure to rename anything you want before you add the beast to the warscroll. Otherwise the new name(s) will not show up on the warscroll.
STEP 4 – BESTIAL COMPANION
If you have picked a bestial companion for your hero, you can pick any of the following options for them. Each option costs a number of destiny points as listed in the table.
You can rename any ability by double-clicking on the ability name. If you want to assign a renamed ability to your hero, make sure this ability is renamed before you add it to the warscroll. Otherwise the new name will not show up on the warscroll. (You cannot rename characteristic enhancements because they will not show up on your warscroll directly, but only increase the characteristic stats of your hero.)
If your desired selection is not allowed due to restrictions (e.g. improve the rend characteristic over -3), it will not be executed.
letzte Spalte ausblenden
letzte Spalte ausblenden
Valid: not valid
needed to rewrite beast description
STEP 5 – CHARACTERISTIC ENHANCEMENTS AND ABILITIES
The final step is to pick any other options for your hero. Each costs a number of destiny points as listed in the tables.
In this step, you can also choose for your hero to be accompanied by a Spirit Host. If you do so, this can be in addition to any other bestial companion they already have.
You can rename any ability by double-clicking on the ability name. If you want to assign a renamed ability to your hero, make sure this ability is renamed before you add it to the warscroll. Otherwise the new name will not show up on the warscroll. (You cannot rename characteristic enhancements because they will not show up on your warscroll directly, but only increase the characteristic stats of your hero.)
If your desired selection is not allowed due to restrictions (e.g. improve the save characteristic over 3+), it will not be executed.
letzte Spalte ausblenden
letzte Spalte ausblenden
Valid: validated
YOUR WARSCROLL
It is done! Well, nearly. At this point you can give your hero/villain a name and write a short story about him/her/it. After this, you will have finally created your own hero/villain for Warhammer - Age of Sigmar. You can save your warscroll as pdf or jpg, to use in your games or as you like to.
Choose a format fitting for your warscroll:
Name your hero:
Describe your hero:
USING YOUR HERO IN BATTLE
Once you have created your hero, you are ready to field them in narrative play battles. Below are a number of ideas of how to incorporate your hero into your games of Age of Sigmar.
Campaign Games: If you are playing a campaign, you could agree that after each battle, players accrue D3 destiny points with which to improve their hero.
Open Play Games: With your opponent’s permission, if you are using the Open War army generator, your hero can be picked to be a Champion or Conqueror in your army depending on the destiny point limit for that hero.
Matched Play Games: Using these heroes in matched play is strictly a house rule and requires your opponent’s permission. If you do so, count the number of destiny points you have spent on your hero and multiply the total by 10. This is the Pitched Battle points cost of that hero. In addition, your hero has the Leader battlefield role, unless it has the MONSTER keyword, in which case it has the Leader and Behemoth battlefield roles.
You can save your Warscroll using the "Save as PNG" button. Alternatively you can make a screenshot of your heros warscroll and save it by using other programs.