The Anvil of Death

An completely unofficial tool to create your own hero/villain for Warhammer – Age of Sigmar. (Modzilla Firefox Edition)


show/hide Warscroll
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your heros name
a short description of your hero.
DESCRIPTION
Your hero is a single model and currently unarmed.
KEYWORDS

THE ANVIL OF DEATH

As undead warlords rise to prominence all over the mortal realms, some of them begin to make names for themselves on the fields of battle. Such martial skill and bloodthirsty savagery will not go unnoticed by the most benevolent Lord of Undeath.

The rules in this tool, as found and originally printed in White Dwarf No°461, will enable you to create a unique hero of your own design for either the Flesh-eater Courts or the Ossiarch Bonereapers. This could be an existing Citadel Miniature that you wish to give its own bespoke rules or a conversion you have made.

There are 5 steps to follow to create your own hero. As you follow the steps, you will have a host of options to choose from, including powerful weapons and ferocious mounts. After completing all of the steps, you will be able to field your hero in your narrative play games of Age of Sigmar.

A blank warscroll to record your hero upon can be printed out from www.warhammer-community.com.

The 5 steps are as follows:

1. Set a destiny point limit for your hero.

2. Choose your hero’s archetype.

3. Equip your hero with weapons from the armoury.

4. Choose a bestial companion (if any) for your hero.

5. Spend your remaining destiny points on any characteristic enhancements or abilities for your hero.


CHARACTERISTIC ENHANCEMENTS AND ABILITIES

Many of the steps include options to give your hero a [Characteristic Enhancement] or an [Ability]. If the option gives a [Characteristic Enhancement], the specified characteristic will be modify as noted. If it gives an [Ability], the ability will be writen in the ‘Abilities’ section of your hero’s warscroll. The same [Characteristic Enhancement] can be chosen up to 3 times for your hero; however, the same [Ability] cannot be chosen more than once. Lastly, some options will have restrictions that limit which keywords can or cannot take a certain option.

Valid:

validated

STEP 1 – THE DESTINY POINT LIMIT

When creating your hero, the first step is to pick 1 of the following destiny point limits for your hero:

Champion
Limit: 20 destiny points
Conqueror
Limit: 40 destiny points

As you complete the rest of the steps, each option you pick for your hero will cost a certain number of destiny points. This will often be abbreviated as DP. Keep a running tally of the number of destiny ponits you have spent. The tally cannot exceed the limit you have set.

Valid: not valid

STEP 2 – ARCHETYPES

The second step is to pick the archetype for your hero. There are 4 to choose from in total: 2 for the Flesh-eater Courts – Abhorrant and Courtier – and 2 for the Ossiarch Bonereapers – Liege and Mortisan. The archetype you pick will cost a number of destiny points (as indicated in the upper-right corner of the archetype) and will populate your hero’s Move, Wounds, Bravery and Save characteristics. The archetype will also give them a set of keywords and starting abilities, and there may be an optional rule you can choose for them. Write all of these down on your hero’s warscroll after making your choice.

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ABHORRANT
[Ability] (Add the following to the warscroll):

MAGIC
This HERO is a WIZARD. They can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. They know the Arcane Bolt and Mystic Shield spells. In addition, they know any spells you have picked for them from the Spell Table.

COMMAND ABILITIES
Summon Men-at-arms:. You can use this command ability at the end of your movement phase. If you do so, pick 1 friendly model that has this command ability and has not used it before in the battle. That model summons 1 unit of up to 10 SERFS to the battlefield. The summoned unit is added to your army and must be set up wholly within 6" of the edge of the battlefield and more than 9" from any enemy units.
Optional Rule: You can pick 1 spell from the table below and add it to the warscroll.
Keywords: DEATH, VAMPIRE, FLESH-EATER COURTS, ABHORRANT, HERO, WIZARD
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COURTIER
[Ability] (Add the following to the warscroll):

ABILITIES
Muster Serfs:. In your hero phase, if this model is in your army and on the battlefield, roll 6 dice. For each 2+, you can return 1 slain model to a friendly SERFS unit that is within 10" of this model. Slain models can be returned to more than one unit if you wish, but each successful dice roll can only be used to return a model to a single unit.
Keywords: DEATH, MORDANT, FLESH-EATER COURTS, COURTIER, HERO
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LIEGE
[Ability] (Add the following to the warscroll):

COMMAND ABILITIES
Endless Dutys:. You can use this command ability in your shooting phase or any combat phase. If you do so, pick 1 friendly OSSIARCH BONEREAPERS unit that is wholly within 12" of a model with this command ability. Add 1 to the Attacks characteristic of weapons used by that unit in that phase. You cannot pick the same unit to benefit from this command ability more than once per phase.
Optional Rule: You can chose to give this hero the LIEGE-KAVALOS keyword. If you want to do so, it must be given the Mounted Beast option (see step 4).
Keywords: DEATH, OSSIARCH BONEREAPERS, LIEGE, HERO
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MORTISAN
[Ability] (Add the following to the warscroll):

MAGIC
This HERO is a WIZARD. They can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. They know the Arcane Bolt and Mystic Shield spells. In addition, they know any spells you have picked for them from the Spell Table.
Optional Rule: You can pick 1 spell from the table below and add it to the warscroll.
Keywords: DEATH, OSSIARCH BONEREAPERS, MORTISAN, HERO, WIZARD

Valid: not valid

needed to rewrite spells and command abilities

STEP 3 – THE ARMOURY

The next step is to arm your hero with weapons from the armoury. There are different weapon options for the Ossiarch Bonereapers and the Flesh-eater Courts, as well as a Shield option that can be taken by both. A hero can be armed with 1 of the following weapon options:

• 1 one-handed melee weapon.
• 2 different one-handed melee weapons.
• 2 of the same one-handed melee weapon (+1 DP).
• 1 one-handed melee weapon and a shield.
• 1 two-handed melee weapon.

The weapon options and their profiles are listed in the table below, and each weapon option costs a number of destiny points as noted in the rightmost column of the table.

For each weapon chosen, add the profil to your hero's warscroll and write the name of the weapon in the description section. For added flavour, you may wish to personalise your weapons – for example, your hero's Sword could be named 'The Blade of Doom' or you could use the Handbow profile to represent an arcane zap or other ranged attack.

If your hero is armed with 2 of the same one-handed melee weapon, only add the weapon profile once to the warscroll but double its Attacks characteristic. This costs 1 additional destiny point on top of the destiny points cost for each weapon. For example, if your hero was armed with 2 Nadirite Blades, the Attacks characteristic would be 6 and it would cost 5 destiny points in total.

In step 5, you will be presented with options to improve your hero's weapons.

You can rename any weapon by double-clicking on the weapon name. If you want to assign a renamed weapon to your hero, make sure this weapon is renamed before you add it to the warscroll. Otherwise the new name will not show up on the warscroll.
(You cannot rename the shield because it will not show up on your warscroll directly, but only increase the save characteristic of your hero.)

OSSIARCH BONEREAPERS – ONE-HANDED WEAPONS x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Spirit Dagger 1" 3 4+ 4+ -1 1 1 Spirit Dagger
Nadirite* Blade 1" 3 3+ 4+ - 1 2 Nadirite* Blade
Dread Falchion 1" 3 4+ 3+ -1 1 1 Dread Falchion
Nadirite* Spear 2" 3 4+ 4+ - 1 2 Nadirite* Spear
Ossified Talon 1" 2 4+ 4+ -1 1 0 Ossified Talon
* If your hero is armed with a Nadirite weapon, add the following ability to your hero’s warscroll:
ABILITIES
Nadirite Weapons: If the unmodified hit roll for an attack made with a Nadirite weapon is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.
FLESH-EATER COURTS – ONE-HANDED WEAPONS x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Bone Club 1" 3 4+ 3+ - 2 1 Bone Club
Bloodied Fangs 1" 1 4+ 3+ -1 3 1 Bloodied Fangs
Barrow Blade 1" 3 3+ 4+ - 1 1 Barrow Blade
Decrepit Spear 2" 3 4+ 4+ - 1 1 Decrepit Spear
Filthy Talons 1" 4 4+ 4+ - 1 1 Filthy Talons
two of the same one-handed melee weapon doubles the attack characteristic (costs 2* weapons DP +1 DP) 0 x
OSSIARCH BONEREAPERS – TWO-HANDED WEAPONS x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Soulcleaver Greatblade 1" 3 3+ 3+ -2 2 3 Soulcleaver Greatblade
Soul Scythe 2" 4 4+ 4+ -1 1 1 Soul Scythe
Soul Staff 1" 3 4+ 3+ -1 D3 1 Soul Staff
Dread Halberd 2" 3 4+ 3+ -2 2 2 Dread Halberd
FLESH-EATER COURTS – TWO-HANDED WEAPONS x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Massive Bone Club 1" 3 4+ 3+ -1 3 2 Massive Bone Club
Rusty Halberd 2" 3 4+ 3+ -1 2 2 Rusty Halberd
Ancient Great Sword 1" 3 3+ 3+ -1 2 2 Ancient Great Sword
x
SHIELD x
[Characteristic Enhancement]
Improve your hero's Save characteristic by 1
2 x

letzte Spalte ausblenden

letzte Spalte ausblenden


Valid: not valid

needed to rewrite hero's armoury

STEP 4 – BESTIAL COMPANION

In this step, you need to decide whether or not your hero will have a bestial companion. There are 3 types of bestial companion: Minor Beast, Mounted Beast or Gargantuan Beast. A hero can only have 1 bestial companion picked for them. A Minor Beast follows or guards your hero, such as a swarm of bats or a constructed throne of bones. A Mounted Beast can be anything from an undead stallion to an ethereal steed. A Gargantuan Beast is a truly colossal mount, such as a Zombie Dragon, Terrorgheist or Dread Abyssal. If you do not want to choose a bestial companion for your hero, you can skip this step.

You can pick 1 of the following bestial companions. Each costs a number of destiny points as listed in the table.

You can rename any beastial weapon by double-clicking on the weapon name. You can also give your beastial Companion a name, if you like. If you want to assign a bestial companion with renamed weapon(s) and/or its own name to your hero, make sure to rename anything you want before you add the beast to the warscroll. Otherwise the new name(s) will not show up on the warscroll.

MINOR BEAST [double-click here to name your beast] [double-click here to name your beast]
[Characteristic Enhancement]
Add 1 to your hero’s Wounds characteristic
4 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Claws 1" 2 5+ 5+ - 1 Claws
Maw 1" 1 4+ 3+ -1 D3 Maw
Add the following text to your hero’s description:

MINOR BEAST: This model’s Minor Beast attacks with its Claws and Maw. For rules purposes, it is treated the same as a mount.

x
MOUNTED BEAST [double-click here to name your beast] [double-click here to name your beast]
[Characteristic Enhancement]
Add 2 to your hero’s Wounds characteristic
Change your hero’s Move characteristic to 8"
6 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Claws 1" 2 5+ 5+ - 1 Claws
Maw 1" 1 4+ 3+ -1 D3 Maw
Add the following text to your hero’s description:

MOUNT: This model’s Mounted Beast attacks with its Claws and Maw.

x
GARGANTUAN BEAST [double-click here to name your beast] [double-click here to name your beast]
[Characteristic Enhancement]
Add 8 to your hero’s Wounds characteristic
Change your hero’s Move characteristic to WarhammerAoS
15 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Claws 2" WarhammerAoS 4+ 3+ -1 2 Claws
Maw 2" 2 3+ 3+ -2 WarhammerAoS Maw
Add the following text to your hero’s description:

MOUNT: This model’s Gargantuan Beast attacks with its Claws and Maw.

Add the following keywords to your hero’s warscroll: MONSTER
Add the damage table on the right to your hero’s warscroll.
DAMAGE TABLE
Wounds Suffered Move Claws Maw
0-3 10" 6 4
4-6 8" 5 3
7-9 6" 4 2
10-11 4" 3 1
12+ 2" 2 1

x
SKIP THIS STEP (go on without a beastial companion)
x
letzte Spalte ausblenden

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Valid: not valid

needed to rewrite beast description

STEP 5 – CHARACTERISTIC ENHANCEMENTS AND ABILITIES

The final step is to pick any other options for your hero. Each costs a number of destiny points as listed in the tables.

In this step, you can also choose for your hero to be accompanied by a Spirit Host. If you do so, this can be in addition to any other bestial companion they already have.

You can rename any ability by double-clicking on the ability name. If you want to assign a renamed ability to your hero, make sure this ability is renamed before you add it to the warscroll. Otherwise the new name will not show up on the warscroll.
(You cannot rename characteristic enhancements because they will not show up on your warscroll directly, but only increase the characteristic stats of your hero.)

If your desired selection is not allowed due to restrictions (e.g. improve the save characteristic over 3+), it will not be executed.

CHARACTERISTIC ENHANCEMENTS x
Unnatural Speed Add 1 to your hero’s Move characteristic. 2 Unnatural Speed
Dark Fortitude Add 1 to your hero’s Wounds characteristic. 1 Dark Fortitude
Extra Armour Improve your hero’s Save characteristic by 1 (to a maximum of 3+). 2 Extra Armour
Ferocity Pick 1 of your hero’s weapons (not including mount weapons). Add 1 to the Attacks characteristic of that weapon. 2 Ferocity
Weapon Master Pick 1 of your hero’s weapons (not including mount weapons). Improve the To Hit characteristic of that weapon by 1. 2 Weapon Master
Unholy Strength Pick 1 of your hero’s weapons (not including mount weapons). Improve the To Wound characteristic of that weapon by 1. 2 Unholy Strength
Honed Edge Pick 1 of your hero’s weapons (not including mount weapons). Improve the Rend characteristic of that weapon by 1 (to a maximum of -3). 2 Honed Edge
Mighty Weapon Pick 1 of your hero’s weapons (not including mount weapons). Add 1 to the Damage characteristic of that weapon. Weapons that have a random Damage characteristic cannot be picked. 2 Mighty Weapon
Master of Dark Magic Increase the number of spells this hero can attempt to cast and unbind by 1.

Restrictions: WIZARD only

2 Master of Dark Magic

x
ABILITIES x
Immortal Champion
Immortal Champion: Add 1 to the Attacks characteristic of this model’s melee weapons if it is within 3" of 10 or more enemy models when you pick the target unit(s) for its attacks.
3 Immortal Champion
Loyal Adjutant
Loyal Adjutant: This model can be given a command trait in addition to the model picked to be your general.
5 Loyal Adjutant
Insane Brilliance
Insane Brilliance: Each time you spend a command point to allow this model to use a command ability, roll a dice. On a 5+, you receive 1 extra command point.
3 Insane Brilliance
Feed on Necromancy
Feed on Necromancy: Each time a spell is successfully cast by a DEATH WIZARD within 12" of this model, you can heal 1 wound allocated to this model after the spell has been resolved.
3 Feed on Necromancy
Harrowing Shriek
Harrowing Shriek: In your hero phase, pick 1 enemy unit within 9" of this model and roll 2D6. If the roll is higher than that enemy unit’s Bravery characteristic, that enemy unit suffers a number of mortal wounds equal to the difference between its Bravery characteristic and the roll.
4 Harrowing Shriek
Master of Fiends
Master of Fiends: In your hero phase, you can pick 1 friendly unit with a Wounds characteristic of 10 or more that is wholly within 9" of this model. If you do so, you can either heal up to 3 wounds that have been allocated to that unit or, if no wounds have been allocated to that unit, you can add 1 to the Damage characteristic of melee weapons used by that unit until your next hero phase.
4 Master of Fiends
Hunter of the Living
Hunter of the Living: This model can run and still charge in the same turn.

Restrictions: WIZARD only

4 Hunter of the Living
Decapitating Strike
Decapitating Strike: If the unmodified wound roll for an attack made with this model’s melee weapons (not including mount weapons) is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.
4 Decapitating Strike
Ride them Down
Ride them Down: Add 1 to the Damage characteristic of melee weapons (not including mount weapons) with a Range characteristic of 2" if this model made a charge move in the same turn.

Restrictions: Heroes on a Mounted Beast only

1 Ride them Down
Ebon-wrought Armour
Ebon-wrought Armour: Each time you allocate a mortal wound to this unit, roll a dice. On a 5+, that mortal wound is negated.
4 Ebon-wrought Armour
Ethereal Nature
Ethereal Nature: Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Restrictions: Cannot be taken by a hero with a Save characteristic of 3+ or 2+.

4 Ethereal Nature
Shyishan Ward
Shyishan Ward: Roll a dice each time a wound or mortal wound is allocated to this model. On a 6, that wound or mortal wound is negated.
3 Shyishan Ward
Bat Wings
Fly: This model can fly.
4 Bat Wings
Blood Frenzy
Blood Frenzy: If the unmodified hit roll for an attack made with this model’s melee weapons (not including mount weapons) is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.
3 Blood Frenzy
Deathly Vigour
Deathly Vigour: In your hero phase, you can roll a dice for this model. If you do so, on a 4+, heal up to D3 wounds allocated to this model.
3 Deathly Vigour
SPIRIT HOST
Add the following melee weapon to your warscroll: 4 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Spectral Claws and Daggers 1" 2 5+ 5+ - 1 Spectral Claws and Daggers
Add the following text to your hero’s description:

COMPANION: This hero is accompanied by a host of spirits that attack with their Spectral Claws and Daggers. For rules purposes, they are treated in the same manner as a mount.
[Ability] Add the following text to your hero’s warscroll:

Frightful Touch: If the unmodified hit roll for an attack made with this model’s Spectral Claws and Daggers is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).
Optional Rule: You can spend an additional 2 destiny points to add 2 to the Attacks characteristic of the Spirit Host’s Spectral Claws and Daggers, or you can spend an additional 4 destiny points to add 4 to the Attacks characteristic instead.

letzte Spalte ausblenden

letzte Spalte ausblenden


Valid: validated

YOUR WARSCROLL

It is done! Well, nearly.
At this point you can give your hero/villain a name and write a short story about him/her/it. After this, you will have finally created your own hero/villain for Warhammer - Age of Sigmar.
You can save your warscroll as pdf or jpg, to use in your games or as you like to.


Choose a format fitting for your warscroll:
Name your hero:
Describe your hero:

USING YOUR HERO IN BATTLE
Once you have created your hero, you are ready to field them in narrative play battles. Below are a number of ideas of how to incorporate your hero into your games of Age of Sigmar.
Campaign Games: If you are playing a campaign, you could agree that after each battle, players accrue D3 destiny points with which to improve their hero.
Open Play Games: With your opponent’s permission, if you are using the Open War army generator, your hero can be picked to be a Champion or Conqueror in your army depending on the destiny point limit for that hero.
Matched Play Games: Using these heroes in matched play is strictly a house rule and requires your opponent’s permission. If you do so, count the number of destiny points you have spent on your hero and multiply the total by 10. This is the Pitched Battle points cost of that hero. In addition, your hero has the Leader battlefield role, unless it has the MONSTER keyword, in which case it has the Leader and Behemoth battlefield roles.


You can save your Warscroll using the "Save as PNG" button.
Alternatively you can make a screenshot of your heros warscroll and save it by using other programs.


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