The Anvil of Chaos

An completely unofficial tool to create your own hero/villain for Warhammer – Age of Sigmar. (Modzilla Firefox Edition)


show/hide Warscroll
  • 1"
  • -
  • 1
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your heros name
a short description of your hero.
DESCRIPTION
Your hero is a single model and currently unarmed.
KEYWORDS

THE ANVIL OF CHAOS

As wars rages all across the mortal realms, the Blood God and the Changer of the Ways bestow mighty gifts upon their most favoured servants. Mortals and daemons alike swell with power as they receive the blessings of the Chaos Gods.

The rules in this tool, as found and originally printed in White Dwarf No°463, will enable you to create a unique hero of your own design for either the Blades of Khorne or the Disciples of Tzeentch. This could be an existing Citadel Miniature that you wish to give its own bespoke rules or a conversion you have made.

There are 5 steps to follow to create your own hero. As you follow the steps, you will have a host of options to choose from, including powerful weapons and ferocious mounts. After completing all of the steps, you will be able to field your hero in your narrative play games of Age of Sigmar.

A blank warscroll to record your hero upon can be printed out from www.warhammer-community.com.

The 5 steps are as follows:

1. Set a destiny point limit for your hero.

2. Choose your hero’s archetype.

3. Equip your hero with weapons from the armoury.

4. Choose a bestial companion (if any) for your hero.

5. Spend your remaining destiny points on any characteristic enhancements or abilities for your hero.


CHARACTERISTIC ENHANCEMENTS AND ABILITIES

Many of the steps include options to give your hero a [Characteristic Enhancement] or an [Ability]. If the option gives a [Characteristic Enhancement], the specified characteristic will be modify as noted. If it gives an [Ability], the ability will be writen in the ‘Abilities’ section of your hero’s warscroll. The same [Characteristic Enhancement] can be chosen up to 3 times for your hero; however, the same [Ability] cannot be chosen more than once. Lastly, some options will have restrictions that limit which keywords can or cannot take a certain option.

Valid:

validated

STEP 1 – THE DESTINY POINT LIMIT

When creating your hero, the first step is to pick 1 of the following destiny point limits for your hero:

Champion
Limit: 20 destiny points
Conqueror
Limit: 40 destiny points

As you complete the rest of the steps, each option you pick for your hero will cost a certain number of destiny points. This will often be abbreviated as DP. Keep a running tally of the number of destiny ponits you have spent. The tally cannot exceed the limit you have set.

Valid: not valid

STEP 2 – ARCHETYPES

The second step is to pick the archetype for your hero. There are 6 to choose from in total: 3 for the Blades of Khorne – Daemonic Herald of Khorne, Mortal Champion of Khorne and Bloodthirster – and 3 for the Disciples of Tzeentch – Daemonic Herald of Tzeentch, Magister of Tzeentch and Lord of Change. The archetype you pick will cost a number of destiny points (as indicated in the upper-right corner of the archetype) and will populate your hero’s Move, Wounds, Bravery and Save characteristics. The archetype will also give them a set of keywords and starting abilities, and there may be an optional rule you can choose for them. Write all of these down on your hero’s warscroll after making your choice.

  • WarhammerAoS
  • WarhammerAoS
  • 10
  • 14
  • 15
BLOODTHIRSTER
Damage Table:
DAMAGE TABLE
Wounds Suffered Move Save
0-3 10" 5+
4-6 8" 5+
7-9 6" 5+
10-12 4" 6+
13+ 2" 6+
Optional Rule: You can pick 1 command ability from the table below and add it to the warscroll.
Keywords: CHAOS, DAEMON, GREATER DAEMON, BLOODTHIRSTER, KHORNE, MONSTER, HERO
  • 5"
  • 5+
  • 10
  • 5
  • 6
DAEMONIC HERALD OF KHORNE
Optional Rule: You can pick 1 command ability from the table below and add it to the warscroll.
Keywords: CHAOS, DAEMON, KHORNE, HERO, HERALD OF KHORNE
  • 5"
  • 5+
  • 7
  • 5
  • 5
MORTAL CHAMPION OF KHORNE
Optional Rule: You can pick 1 command ability from the table below and add it to the warscroll.
Keywords: CHAOS, MORTAL, KHORNE, BLOODBOUND, HERO
  • 5"
  • 5+
  • 10
  • 5
  • 6
DAEMONIC HERALD OF TZEENTCH
[Ability] (Add the following to the warscroll):

MAGIC
This HERO is a WIZARD. They can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. They know the Arcane Bolt and Mystic Shield spells. In addition, they know any spells you have picked for them from the Spell Table.
Optional Rule: You can pick 1 spell from the table below and add it to the warscroll.
Keywords: CHAOS, DAEMON, HORROR, TZEENTCH, HERO, WIZARD
  • 5"
  • 5+
  • 7
  • 5
  • 5
MAGISTER OF TZEENTCH
[Ability] (Add the following to the warscroll):

MAGIC
This HERO is a WIZARD. They can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. They know the Arcane Bolt and Mystic Shield spells. In addition, they know any spells you have picked for them from the Spell Table.
Optional Rule: You can pick 1 spell from the table below and add it to the warscroll.
Keywords: CHAOS, MORTAL, TZEENTCH, ARCANITE, HERO, WIZARD, MAGISTER
  • WarhammerAoS
  • 5+
  • 10
  • 14
  • 18
LORD OF CHANGE
Damage Table:
DAMAGE TABLE
Wounds Suffered Move Cast/Unbind Spells
0-3 12" Cast 2 spells, unbind 2 spells
4-6 10" Cast 2 spells, unbind 2 spells
7-9 9" Cast 2 spells, unbind 1 spell
10-12 8" Cast 2 spells, unbind 1 spell
13+ 7" Cast 1 spell, unbind 1 spell
[Ability] (Add the following to the warscroll):

MAGIC
This HERO is a WIZARD. They can attempt to cast a number of spells in your hero phase and attempt to unbind a number of spells in the enemy hero phase as shown on the damage table above. They know the Arcane Bolt and Mystic Shield spells. In addition, they know any spells you have picked for them from the Spell Table.
Optional Rule: You can pick 2 spells from the table below and add it to the warscroll.
Keywords: CHAOS, DAEMON, GREATER DAEMON, TZEENTCH, MONSTER, HERO, WIZARD, LORD OF CHANGE

Valid: not valid

needed to rewrite spells and command abilities

STEP 3 – THE ARMOURY

The next step is to arm your hero with weapons from the armoury. There are different weapon options for the Blades of Khorne and the Disciples of Tzeentch, as well as a Shield option that can be taken by both. A hero can be armed with 1 of the following weapon options:

• 1 one-handed melee weapon.
• 2 different one-handed melee weapons.
• 2 of the same one-handed melee weapon (+1 DP).
• 1 one-handed melee weapon and a shield.
• 1 two-handed melee weapon.

In addition, a TZEENTCH HERO can be armed with 1 ranged weapon.

The weapon options and their profiles are listed in the table below, and each weapon option costs a number of destiny points as noted in the rightmost column of the table.

For each weapon chosen, add the profil to your hero's warscroll and write the name of the weapon in the description section. For added flavour, you may wish to personalise your weapons – for example, your hero's Sword could be named 'The Blade of Doom' or you could use the Handbow profile to represent an arcane zap or other ranged attack.

If your hero is armed with 2 of the same one-handed melee weapon, only add the weapon profile once to the warscroll but double its Attacks characteristic. This costs 1 additional destiny point on top of the destiny points cost for each weapon. For example, if your hero was armed with 2 Blood Flails, the Attacks characteristic would be 4 and it would cost 3 destiny points in total.

In step 5, you will be presented with options to improve your hero's weapons.

You can rename any weapon by double-clicking on the weapon name. If you want to assign a renamed weapon to your hero, make sure this weapon is renamed before you add it to the warscroll. Otherwise the new name will not show up on the warscroll.
(You cannot rename the shield because it will not show up on your warscroll directly, but only increase the save characteristic of your hero.)

BLADES OF KHORNE – ONE-HANDED WEAPONS x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Hellblade 1" 3 3+ 3+ -1 1 2 Hellblade
Ensorcelled Axe 1" 3 4+ 3+ - 1 1 Ensorcelled Axe
Skullhammer 1" 2 4+ 3+ -1 2 1 Skullhammer
Blood Flail 3" 2 4+ 4+ - 1 1 Blood Flail
Taloned Hand 1" 4 4+ 4+ - 1 1 Taloned Hand
DISCIPLES OF TZEENTCH – ONE-HANDED WEAPONS x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Baleful Sword 1" 3 3+ 4+ - 1 1 Baleful Sword
Ritual Dagger 1" 1 4+ 3+ -2 2 1 Ritual Dagger
Warptongue Blade 1" 2 3+ 3+ -1 1 1 Warptongue Blade
Taloned Hand 1" 4 4+ 4+ - 1 1 Taloned Hand
two of the same one-handed melee weapon doubles the attack characteristic (costs 2* weapons DP +1 DP) 0 x
BLADES OF KHORNE – TWO-HANDED WEAPONS x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Great Hellblade 1" 4 3+ 3+ -1 2 3 Great Hellblade
Mighty Axe of Khorne 1" 3 3+ 2+ -2 3 4 Mighty Axe of Khorne
Mighty Skullhammer 1" 2 4+ 2+ -2 3 2 Mighty Skullhammer
Bloodglaive 2" 3 4+ 3+ -1 2 2 Bloodglaive
DISCIPLES OF TZEENTCH – TWO-HANDED WEAPONS x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Tzeentchian Runestaff 1" 3 4+ 3+ - D3 1 Tzeentchian Runestaff
Staff of Change 1" 1 3+ 3+ -1 3 1 Staff of Change
DISCIPLES OF TZEENTCH – RANGED WEAPONS x
MISSILE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Magical Flames 12" 6 4+ 4+ - 1 3 Magical Flames
Sorcerous Bolt 18" 1 3+ 3+ -2 D3 3 Sorcerous Bolt
x
SHIELD x
[Characteristic Enhancement]
Improve your hero's Save characteristic by 1
1 x

letzte Spalte ausblenden

letzte Spalte ausblenden


Valid: not valid

needed to rewrite hero's armoury

STEP 4 – BESTIAL COMPANION

In this step, you need to decide whether or not your hero will have a bestial companion. There are 3 types of bestial companion: Minor Beast, Mounted Beast or Gargantuan Beast. A hero can only have 1 bestial companion picked for them. A Minor Beast follows or guards your hero, such as a Flesh Hound or a daemonic familiar. A Mounted Beast can be anything from a Juggernaut of Khorne to a Disc of Tzeentch. A Gargantuan Beast is a truly colossal mount, such as a Slaughterbrute, Mutalith Vortex Beast or Manticore. If you do not want to choose a bestial companion for your hero, you can skip this step.

You can pick 1 of the following bestial companions. Each costs a number of destiny points as listed in the table.

You can rename any beastial weapon by double-clicking on the weapon name. You can also give your beastial Companion a name, if you like. If you want to assign a bestial companion with renamed weapon(s) and/or its own name to your hero, make sure to rename anything you want before you add the beast to the warscroll. Otherwise the new name(s) will not show up on the warscroll.

MINOR BEAST [double-click here to name your beast] [double-click here to name your beast]
[Characteristic Enhancement]
Add 1 to your hero’s Wounds characteristic
4 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Claws 1" 2 5+ 5+ - 1 Claws
Maw 1" 1 4+ 3+ -1 D3 Maw
Add the following text to your hero’s description:

MINOR BEAST: This model’s Minor Beast attacks with its Claws and Maw. For rules purposes, it is treated the same as a mount.

x
MOUNTED BEAST [double-click here to name your beast] [double-click here to name your beast]
Restrictions: No GREATER DAEMON [Characteristic Enhancement]
Add 2 to your hero’s Wounds characteristic
Change your hero’s Move characteristic to 8"
6 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Claws 1" 2 5+ 5+ - 1 Claws
Maw 1" 1 4+ 3+ -1 D3 Maw
Add the following text to your hero’s description:

MOUNT: This model’s Mounted Beast attacks with its Claws and Maw.

x
GARGANTUAN BEAST [double-click here to name your beast] [double-click here to name your beast]
Restrictions: No GREATER DAEMON [Characteristic Enhancement]
Add 8 to your hero’s Wounds characteristic
Change your hero’s Move characteristic to WarhammerAoS
15 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Claws 2" WarhammerAoS 4+ 3+ -1 2 Claws
Maw 2" 2 3+ 3+ -2 WarhammerAoS Maw
Add the following text to your hero’s description:

MOUNT: This model’s Gargantuan Beast attacks with its Claws and Maw.

Add the following keywords to your hero’s warscroll: MONSTER
Add the damage table on the right to your hero’s warscroll.
DAMAGE TABLE
Wounds Suffered Move Claws Maw
0-3 10" 6 4
4-6 8" 5 3
7-9 6" 4 2
10-11 4" 3 1
12+ 2" 2 1

x
SKIP THIS STEP (go on without a beastial companion)
x
letzte Spalte ausblenden

letzte Spalte ausblenden


Valid: not valid

needed to rewrite beast description

STEP 5 – CHARACTERISTIC ENHANCEMENTS AND ABILITIES

The final step is to pick any other options for your hero. Each costs a number of destiny points as listed in the tables.

You can rename any ability by double-clicking on the ability name. If you want to assign a renamed ability to your hero, make sure this ability is renamed before you add it to the warscroll. Otherwise the new name will not show up on the warscroll.
(You cannot rename characteristic enhancements because they will not show up on your warscroll directly, but only increase the characteristic stats of your hero.)

If your desired selection is not allowed due to restrictions (e.g. improve the save characteristic over 3+), it will not be executed.

CHARACTERISTIC ENHANCEMENTS x
Unnatural Speed Add 1 to your hero’s Move characteristic. 2 Unnatural Speed
Chaotic Blood Add 1 to your hero’s Wounds characteristic. 1 Chaotic Blood
Daemonic Armour Improve your hero’s Save characteristic by 1 (to a maximum of 3+). 2 Daemonic Armour
Blood Priest This model gains the PRIEST keyword. 1 Blood Priest
Ferocity Pick 1 of your hero’s weapons (not including mount weapons). Add 1 to the Attacks characteristic of that weapon. 2 Ferocity
Weapon Master Pick 1 of your hero’s weapons (not including mount weapons). Improve the To Hit characteristic of that weapon by 1. 2 Weapon Master
Daemonic Strength Pick 1 of your hero’s weapons (not including mount weapons). Improve the To Wound characteristic of that weapon by 1. 2 Daemonic Strength
Honed Edge Pick 1 of your hero’s weapons (not including mount weapons). Improve the Rend characteristic of that weapon by 1 (to a maximum of -3). 2 Honed Edge
Mighty Weapon Pick 1 of your hero’s weapons (not including mount weapons). Add 1 to the Damage characteristic of that weapon. Weapons that have a random Damage characteristic cannot be picked. 2 Mighty Weapon

x
ABILITIES x
Coven Sorcerer
Coven Sorcerer: Add 1 to casting and unbinding rolls for this model.

Restrictions: WIZARD only

3 Coven Sorcerer
Champion of Chaos
Champion of Chaos: Add 1 to the Attacks characteristic of this model’s melee weapons if it is within 3" of 10 or more enemy models when you pick the target unit(s) for its attacks.
3 Champion of Chaos
Hidden Ambition
Hidden Ambition: This model can be given a command trait in addition to the model picked to be your general.
5 Hidden Ambition
Wings
Wings: This model can fly.
4 Wings
Mastery of Magic
Mastery of Magic: When this model makes a casting, unbinding or dispelling roll, you can change the lowest D6 to match the highest D6.

Restrictions: WIZARD only

5 Mastery of Magic
Arch Illusionist
Arch Illusionist: At the start of the first battle round, after armies have been set up but before the first turn begins, you can remove 1 friendly TZEENTCH unit from the battlefield. If you do so, at the end of your first movement phase, you must set that unit up again anywhere on the battlefield more than 9" from all enemy units.

Restrictions: TZEENTCH only

4 Arch Illusionist
Molten Blood
Molten Blood: Roll a dice each time a wound inflicted by a melee weapon is allocated to this model and not negated. On a 6, the attacking unit suffers 1 mortal wound.
3 Molten Blood
Relentless Fury
Relentless Fury: This model can run and still charge in the same turn.
4 Relentless Fury
Decapitating Strike
Decapitating Strike: If the unmodified wound roll for an attack made with this model’s melee weapons (not including mount weapons) is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.
4 Decapitating Strike
Head of the Brass Stampede
Head of the Brass Stampede Add 1 to the Damage characteristic of melee weapons (not including mount weapons) with a Range characteristic of 2" if this model made a charge move in the same turn.

Restrictions: KHORNE HERO on Mounted Beast only.

1 Head of the Brass Stampede
Chaos Talisman
Chaos Talisman: Each time you allocate a mortal wound to this model, roll a dice. On a 5+, that mortal wound is negated.
4 Chaos Talisman
Daemonic Aura
Daemonic Aura: Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Restrictions: Cannot be taken by a hero with a Save characteristic of 3+ or 2+.

4 Daemonic Aura
Daemonbound Blades
Daemonbound Blades: If the unmodified hit roll for an attack made with this model’s melee weapons (not including mount weapons) is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.
3 Daemonbound Blades
Maim and Destroy
Maim and Destroy: If the unmodified hit roll for an attack made with this model’s melee weapons (not including mount weapons) is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.
3 Maim and Destroy

letzte Spalte ausblenden

letzte Spalte ausblenden


Valid: validated

YOUR WARSCROLL

It is done! Well, nearly.
At this point you can give your hero/villain a name and write a short story about him/her/it. After this, you will have finally created your own hero/villain for Warhammer - Age of Sigmar.
You can save your warscroll as pdf or jpg, to use in your games or as you like to.


Choose a format fitting for your warscroll:
Name your hero:
Describe your hero:

USING YOUR HERO IN BATTLE
Once you have created your hero, you are ready to field them in narrative play battles. Below are a number of ideas of how to incorporate your hero into your games of Age of Sigmar.
Campaign Games: If you are playing a campaign, you could agree that after each battle, players accrue D3 destiny points with which to improve their hero.
Open Play Games: With your opponent’s permission, if you are using the Open War army generator, your hero can be picked to be a Champion or Conqueror in your army depending on the destiny point limit for that hero.
Matched Play Games: Using these heroes in matched play is strictly a house rule and requires your opponent’s permission. If you do so, count the number of destiny points you have spent on your hero and multiply the total by 10. This is the Pitched Battle points cost of that hero. In addition, your hero has the Leader battlefield role, unless it has the MONSTER keyword, in which case it has the Leader and Behemoth battlefield roles.


You can save your Warscroll using the "Save as PNG" button.
Alternatively you can make a screenshot of your heros warscroll and save it by using other programs.


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