The Anvil of Destruction

An completely unofficial tool to create your own hero/villain for Warhammer – Age of Sigmar. (Modzilla Firefox Edition)


show/hide Warscroll
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your heros name
a short description of your hero.
DESCRIPTION
Your hero is a single model and currently unarmed.
KEYWORDS

THE ANVIL OF DESTRUCTION

The Mortal Realms are home to many great warlords, but few are as large as those of the Ogor Mawtribes and the Sons of Behemat. Now it is time for the heroes of these two factions to truely make a name for themself on the battlefield.

The rules in this tool, as found and originally printed in White Dwarf No°465, will enable you to create a unique hero of your own design for either the Ogor Mawtribes or the Sons of Behemat. This could be an existing Citadel Miniature that you wish to give its own bespoke rules or a conversion you have made.

There are 5 steps to follow to create your own hero. As you follow the steps, you will have a host of options to choose from, including powerful weapons and ferocious mounts. After completing all of the steps, you will be able to field your hero in your narrative play games of Age of Sigmar.

A blank warscroll to record your hero upon can be printed out from www.warhammer-community.com.

The 5 steps are as follows:

1. Set a destiny point limit for your hero.

2. Choose your hero’s archetype.

3. Equip your hero with weapons from the armoury.

4. Choose a bestial companion (if any) for your hero.

5. Spend your remaining destiny points on any characteristic enhancements or abilities for your hero.


CHARACTERISTIC ENHANCEMENTS AND ABILITIES

Many of the steps include options to give your hero a [Characteristic Enhancement] or an [Ability]. If the option gives a [Characteristic Enhancement], the specified characteristic will be modify as noted. If it gives an [Ability], the ability will be writen in the ‘Abilities’ section of your hero’s warscroll. The same [Characteristic Enhancement] can be chosen up to 3 times for your hero; however, the same [Ability] cannot be chosen more than once. Lastly, some options will have restrictions that limit which keywords can or cannot take a certain option.

Valid:

validated

STEP 1 – THE DESTINY POINT LIMIT

When creating your hero, the first step is to pick 1 of the following destiny point limits for your hero:

Champion
Limit: 20 destiny points
Conqueror
Limit: 40 destiny points

As you complete the rest of the steps, each option you pick for your hero will cost a certain number of destiny points. This will often be abbreviated as DP. Keep a running tally of the number of destiny ponits you have spent. The tally cannot exceed the limit you have set.

Valid: not valid

STEP 2 – ARCHETYPES

The second step is to pick the archetype for your hero. There are 2 to choose from: the Tyrant for the Ogor Mawtribes ant the Kraken-eater Mega-Gargant for the Sons of Behemat. The archetype you pick will cost a number of destiny points (as indicated in the upper-right corner of the archetype) and will populate your hero’s Move, Wounds, Bravery and Save characteristics. The archetype will also give them a set of keywords and starting abilities, and there may be an optional rule you can choose for them. Write all of these down on your hero’s warscroll after making your choice.

  • 6"
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TYRANT
Melee Weapon: (Add the following melee weapon profile to the warscroll):
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg
Gulping Bite 1" 1 3+ 3+ - 1
[Ability] You can pick 1 Big Name from the table over the page and add it to the warscroll. This model cannot have more than 1 Big Name.
Optional Rule: You can pick 1 command ability from the table below and add it to the warscroll.
Keywords: DESTRUCTION, OGOR, OGOR MAWTRIBES, GUTBUSTERS, HERO, TYRANT
  • WarhammerAoS
  • WarhammerAoS
  • 7
  • 35
  • 30
KRAKEN-EATER MEGA-GARGANT
Missile Weapon: (Add the following missile weapon profile to the warscroll):
MISSILE WEAPONS Rng Att Hit Wnd Rnd Dmg
Hurled Debris 18" 3 4+ 3+ -1 D3
Damage Table:
DAMAGE TABLE
Wounds Suffered Move Save
0-12 12" 4+
13-18 11" 4+
19-24 10" 4+
25-30 9" 5+
31+ 8" 6+
[Ability] (Add the following to the warscroll):

Longshanks: When this model makes a normal move, it can ignore models that have a Wounds characteristic of 10 or less, endless spells, magmic invocations, judgements of Khorne and terrain features that are less than 4" tall at their highest point. It cannot finish the move on top of another model or within 3" of an enemy model.

Son of Behemat: If a spell or ability would slay this model without any wounds or mortal wounds being inflicted by the spell or ability, this model suffers D6 mortal wounds instead.

Crushing Charge: After this model makes a charge move, roll a dice for each enemy unit within 1" of this model. On a 2+, that unit suffers D3 mortal wounds if it is a MONSTER, or D6 mortal wounds if it is not a MONSTER.
Optional Rule: You can pick 1 Trait of the World Titan from the table below and add it to the warscroll.
Keywords: DESTRUCTION, SONS OF BEHEMAT, GARGANT, MEGA-GARGANT, MONSTER, HERO, KRAKEN-EATER

Valid: not valid

needed to rewrite spells and command abilities

STEP 3 – THE ARMOURY

The next step is to arm your hero with weapons from the armoury. There are different weapon options for the Blades of Khorne and the Disciples of Tzeentch, as well as a Shield option that can be taken by both. A hero can be armed with 1 of the following weapon options:

• 1 one-handed melee weapon.
• 2 different one-handed melee weapons.
• 2 of the same one-handed melee weapon (+1 DP).
• 1 one-handed melee weapon and a shield.
• 1 two-handed melee weapon.

The weapon options and their profiles are listed in the table below, and each weapon option costs a number of destiny points as noted in the rightmost column of the table.

For each weapon chosen, add the profil to your hero's warscroll and write the name of the weapon in the description section. For added flavour, you may wish to personalise your weapons – for example, your hero's Sword could be named 'The Blade of Doom' or you could use the Handbow profile to represent an arcane zap or other ranged attack.

If your hero is armed with 2 of the same one-handed melee weapon, only add the weapon profile once to the warscroll but double its Attacks characteristic. This costs 1 additional destiny point on top of the destiny points cost for each weapon. For example, if your hero was armed with 2 Jagged Cleavers, the Attacks characteristic would be 2 and it would cost 3 destiny points in total.

In step 5, you will be presented with options to improve your hero's weapons.

You can rename any weapon by double-clicking on the weapon name. If you want to assign a renamed weapon to your hero, make sure this weapon is renamed before you add it to the warscroll. Otherwise the new name will not show up on the warscroll.
(You cannot rename the shield because it will not show up on your warscroll directly, but only increase the save characteristic of your hero.)

OGOR MAWTRIBES – ONE-HANDED WEAPONS x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Jagged Cleaver 1" 1 4+ 3+ -1 2 1 Jagged Cleaver
Bloodcursed Sword 1" 3 3+ 4+ - 1 1 Bloodcursed Sword
Rusted Tenderiser 1" 2 4+ 3+ -1 2 2 Rusted Tenderiser
Jagged Sickle 2" 3 4+ 4+ - 1 1 Jagged Sickle
Stone-carved Mallet 1" 4 4+ 4+ - 1 1 Stone-carved Mallet
SONS OF BEHEMAT – ONE-HANDED WEAPONS x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Retrofitted Club 3" 1 4+ 3+ -3 2 1 Retrofitted Club
Titan’s Fist 3" 3 3+ 4+ - 1 1 Titan’s Fist
Titan’s Stomp 3" 2 4+ 3+ -1 2 2 Titan’s Stomp
two of the same one-handed melee weapon doubles the attack characteristic (costs 2* weapons DP +1 DP) 0 x
OGOR MAWTRIBES – TWO-HANDED WEAPONS x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Thunderclap Mace 2" 1 4+ 3+ -3 3 4 Thunderclap Mace
Iron-toothed Spear 2" 3 3+ 4+ - 2 2 Iron-toothed Spear
Fanged Broadsword 2" 2 4+ 3+ -2 2 2 Fanged Broadsword
Hooked Blades 2" 3 4+ 4+ -1 D3 2 Hooked Blades
Bladed Knuckledusters 2" 4 4+ 4+ -2 1 2 Bladed Knuckledusters
SONS OF BEHEMAT – TWO-HANDED WEAPONS x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
World Titan’s Club 3" 1 4+ 3+ -3 3 4 World Titan’s Club
Flail of Wanton Ruin 3" 3 3+ 4+ -2 2 3 Flail of Wanton Ruin
Colossal Blade 3" 2 4+ 3+ -1 D3 2 Colossal Blade
x
SHIELDS x
Trophy-strapped Shield
(Add the following to the warscroll):
Trophy-strapped Shield: Subtract 1 from the Bravery characteristic of enemy units within 1" of this model.
1 Trophy-strapped Shield
Ironblaster Plate
[Characteristic Enhancement] Improve your hero's Save characteristic by 1

Restrictions: TYRANT only

2 Ironblaster Plate
Stonehorn Shield
(Add the following to the warscroll):
Stonehorn Shield: Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+, that wound or mortal wound is negated.

Restrictions: TYRANT only

3 Stonehorn Shield

letzte Spalte ausblenden

letzte Spalte ausblenden


Valid: not valid

needed to rewrite hero's armoury

STEP 4 – BESTIAL COMPANION

In this step, you need to decide whether or not your hero will have a bestial companion. There are 3 types of bestial companion: Minor Beast, Mounted Beast or Gargantuan Beast. A hero can only have 1 bestial companion picked for them. A Minor Beast follows or guards your hero, such as a Frost Sabre or a Gnoblar familiar. A Mounted Beast can be anything from a Mournfang to a Gore-grunta. A Gargantuan Beast is a truly colossal mount, such as a Stonehorn or Maw-krusha. If you do not want to choose a bestial companion for your hero, you can skip this step.

You can pick 1 of the following bestial companions. Each costs a number of destiny points as listed in the table.

You can rename any beastial weapon by double-clicking on the weapon name. You can also give your beastial Companion a name, if you like. If you want to assign a bestial companion with renamed weapon(s) and/or its own name to your hero, make sure to rename anything you want before you add the beast to the warscroll. Otherwise the new name(s) will not show up on the warscroll.

MINOR BEAST [double-click here to name your beast] [double-click here to name your beast]
[Characteristic Enhancement]
Add 1 to your hero’s Wounds characteristic
4 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Claws 1" 2 5+ 5+ - 1 Claws
Maw 1" 1 4+ 3+ -1 D3 Maw
Add the following text to your hero’s description:

MINOR BEAST: This model’s Minor Beast attacks with its Claws and Maw. For rules purposes, it is treated the same as a mount.

x
MOUNTED BEAST [double-click here to name your beast] [double-click here to name your beast]
Restrictions: No MEGA-GARGANT [Characteristic Enhancement]
Add 2 to your hero’s Wounds characteristic
Change your hero’s Move characteristic to 8"
6 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Claws 1" 2 5+ 5+ - 1 Claws
Maw 1" 1 4+ 3+ -1 D3 Maw
Add the following text to your hero’s description:

MOUNT: This model’s Mounted Beast attacks with its Claws and Maw.

x
GARGANTUAN BEAST [double-click here to name your beast] [double-click here to name your beast]
Restrictions: No MEGA-GARGANT [Characteristic Enhancement]
Add 8 to your hero’s Wounds characteristic
Change your hero’s Move characteristic to WarhammerAoS
15 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Claws 2" WarhammerAoS 4+ 3+ -1 2 Claws
Maw 2" 2 3+ 3+ -2 WarhammerAoS Maw
Add the following text to your hero’s description:

MOUNT: This model’s Gargantuan Beast attacks with its Claws and Maw.

Add the following keywords to your hero’s warscroll: MONSTER
Add the damage table on the right to your hero’s warscroll.
DAMAGE TABLE
Wounds Suffered Move Claws Maw
0-3 10" 6 4
4-6 8" 5 3
7-9 6" 4 2
10-11 4" 3 1
12+ 2" 2 1

x
SKIP THIS STEP (go on without a beastial companion)
x
letzte Spalte ausblenden

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Valid: not valid

needed to rewrite beast description

STEP 5 – CHARACTERISTIC ENHANCEMENTS AND ABILITIES

The final step is to pick any other options for your hero. Each costs a number of destiny points as listed in the tables.

You can rename any ability by double-clicking on the ability name. If you want to assign a renamed ability to your hero, make sure this ability is renamed before you add it to the warscroll. Otherwise the new name will not show up on the warscroll.
(You cannot rename characteristic enhancements because they will not show up on your warscroll directly, but only increase the characteristic stats of your hero.)

If your desired selection is not allowed due to restrictions (e.g. improve the save characteristic over 3+), it will not be executed.

CHARACTERISTIC ENHANCEMENTS x
Unnatural Speed Add 1 to your hero’s Move characteristic. 2 Unnatural Speed
Gluttonous Girth Add 1 to your hero’s Wounds characteristic. 1 Gluttonous Girth
Extra Armour Improve your hero’s Save characteristic by 1 (to a maximum of 3+). 2 Extra Armour
Ferocity Pick 1 of your hero’s weapons (not including mount weapons). Add 1 to the Attacks characteristic of that weapon. 2 Ferocity
Weapon Master Pick 1 of your hero’s weapons (not including mount weapons). Improve the To Hit characteristic of that weapon by 1. 2 Weapon Master
Tyrannical Strength Pick 1 of your hero’s weapons (not including mount weapons). Improve the To Wound characteristic of that weapon by 1. 2 Tyrannical Strength
Honed Edge Pick 1 of your hero’s weapons (not including mount weapons). Improve the Rend characteristic of that weapon by 1 (to a maximum of -3). 2 Honed Edge
Mighty Weapon Pick 1 of your hero’s weapons (not including mount weapons). Add 1 to the Damage characteristic of that weapon. Weapons that have a random Damage characteristic cannot be picked. 2 Mighty Weapon

x
ABILITIES x
Guttural Force
Guttural Force: If the unmodified hit roll for an attack made with a melee weapon that targets this model is 1, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.
3 Guttural Force
Abnormal Mass
Abnormal Mass: Add 1 to the Attacks characteristic of this model’s melee weapons if it is within 3" of 3 or more enemy models when you pick the target unit(s) for its attacks.
3 Abnormal Mass
Brothers of the Great Banquet
Brothers of the Great Banquet: This model can be given a command trait in addition to the model picked to be your general.
3 Brothers of the Great Banquet
Arcane Sustenance
Arcane Sustenance: Each time a spell is successfully cast by a WIZARD within 12" of this model, after the effects of that spell have been resolved, you can heal 1 wound allocated to this model.
3 Arcane Sustenance
Bludgeoning Blow
Bludgeoning Blow: If the unmodified wound roll for an attack made with this model’s melee weapons is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.
4 Bludgeoning Blow
Grumpy Old Guard
Grumpy Old Guard: At the start of the first battle round, before determining who has the first turn, you can pick 1 friendly OGOR GLUTTONS, IRONGUTS, LEADBELCHERS or MANCRUSHER unit in your army to be this model’s retinue. Roll a dice before you allocate a wound or mortal wound to this model while it is within 3" of its retinue. On a 1-2, that wound or mortal wound is allocated to this model as normal. On a 3+, that wound or mortal wound is allocated to the retinue instead of this model.

Restrictions: Cannot be taken by a HERO on Mounted Beast or Gargantuan Beast.

3 Grumpy Old Guard
Unstoppable Momentum
Unstoppable Momentum: Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.

Restrictions: Cannot be taken by a hero with a Save characteristic of 3+ or 2+.

4 Unstoppable Momentum
Fermented Eyeballs
Fermented Eyeballs: In your hero phase, you can roll a dice for this model. On a 4+, heal up to D3 wounds allocated to this model.
3 Fermented Eyeballs

letzte Spalte ausblenden

letzte Spalte ausblenden


Valid: validated

YOUR WARSCROLL

It is done! Well, nearly.
At this point you can give your hero/villain a name and write a short story about him/her/it. After this, you will have finally created your own hero/villain for Warhammer - Age of Sigmar.
You can save your warscroll as pdf or jpg, to use in your games or as you like to.


Choose a format fitting for your warscroll:
Name your hero:
Describe your hero:

USING YOUR HERO IN BATTLE
Once you have created your hero, you are ready to field them in narrative play battles. Below are a number of ideas of how to incorporate your hero into your games of Age of Sigmar.
Campaign Games: If you are playing a campaign, you could agree that after each battle, players accrue D3 destiny points with which to improve their hero.
Open Play Games: With your opponent’s permission, if you are using the Open War army generator, your hero can be picked to be a Champion or Conqueror in your army depending on the destiny point limit for that hero.
Matched Play Games: Using these heroes in matched play is strictly a house rule and requires your opponent’s permission. If you do so, count the number of destiny points you have spent on your hero and multiply the total by 10. This is the Pitched Battle points cost of that hero. In addition, your hero has the Leader battlefield role, unless it has the MONSTER keyword, in which case it has the Leader and Behemoth battlefield roles.


You can save your Warscroll using the "Save as PNG" button.
Alternatively you can make a screenshot of your heros warscroll and save it by using other programs.


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