The Anvil of Ghur

An completely unofficial tool to create your own hero/villain for Warhammer – Age of Sigmar. (Modzilla Firefox Edition)


show/hide Warscroll
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your heros name
a short description of your hero.
DESCRIPTION
Your hero is a single model and currently unarmed.
KEYWORDS

THE ANVIL OF GHUR

In the vaults of high Sigmaron, the greatest warriors of the Stormcast Eternals are forged upon the Anvil of Apotheosis. Across the realms can be found similar champions of all races and allegiances, each having endured their own crucible of testing and each possessing quirks and qualities that have seen them rise to power.

The rules in this tool, as found and originally printed in Seasons of War: Thondia in 2022, will enable you to create a unique hero of your own design that hails from Ghur. This could be an existing Citadel Miniature that you wish to give its own bespoke rules or a conversion you have made.

There are 6 steps outlined in this section that you must follow to create your own hero. As you follow the steps, you will have a host of options to choose from, including powerful weapons and ferocious mounts. After completing all of the steps, you will be able to field your hero in your narrative play games of Age of Sigmar.

A blank warscroll to record your hero upon can be printed out from www.warhammer-community.com.

The 6 steps are as follows:

1. Set a destiny point limit for your hero.

2. Choose your hero’s ancestry.

3. Equip your hero with weapons from the armoury.

4. Pick an archetype for your hero: Commander, Mage or Acolyte.

5. Choose a bestial companion (if any) for your hero.

6. Spend your remaining destiny points on any characteristic enhancements or abilities for your hero.


CHARACTERISTIC ENHANCEMENTS AND ABILITIES

Many of the steps include options to give your hero a [Characteristic Enhancement] or an [Ability]. If the option gives a [Characteristic Enhancement], the specified characteristic will be modify as noted. If it gives an [Ability], the ability will be writen in the ‘Abilities’ section of your hero’s warscroll. The same [Characteristic Enhancement] can be chosen up to 3 times for your hero; however, the same [Ability] cannot be chosen more than once. Lastly, some options will have restrictions that limit which keywords can or cannot take a certain option.

Valid:

validated

STEP 1 – THE DESTINY POINT LIMIT

When creating your hero, the first step is to pick 1 of the following destiny point limits for your hero:

Champion
Limit: 20 destiny points
Conqueror
Limit: 40 destiny points
Hero Quest (see page 66 in Seasons of War: Thondia)
Limit: Number of destiny points recorded on quest log

As you complete the rest of the steps, each option you pick for your hero will cost a certain number of destiny points. This will often be abbreviated as DP. This tool will keep a running tally of the number of destiny ponits you have spent. The tally should not exceed the limit you have set.

Valid: not valid

STEP 2 – THE ANCESTRY

The second step is to pick the ancestry for your hero. There are 24 to choose from in total, from Aelf to Daemon to Stormcast Eternal and so forth. The ancestry you pick will cost a number of destiny points (as indicated in the upper-right corner of the ancestry) and will populate your hero's Move, Wounds, Bravery and Save characteristics. The ancestry will also give them a set of keywords. All of these will be written down onto your hero's warscroll after making your choice. If the ancestry includes the <army> keyword, you must pick 1 of the army keywords listed for that ancestry.

You can change any army keyword by clicking on the affiliated army list. Every click will change the army keyword, so you have to click until your desired keyword shows up.

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AELF
Keywords: ORDER, AELF, <ARMY>, HERO
ARMY <Daughters of Khaine>, <Idoneth Deepkin>, <Lumineth Realm-lords>, <Cities of Sigmar>
  • 5"
  • 6+
  • 7
  • 5
  • 3
BONESPLITTER ORRUK
Keywords: DESTRUCTION, ORRUK, ORRUK WARCLANS, BONESPLITTERZ, HERO
  • 7"
  • 5+
  • 7
  • 8
  • 8
BULLGOR
Keywords: CHAOS, BEASTS OF CHAOS, WARHERD, BULLGOR, HERO
  • 5"
  • 5+
  • 10
  • 5
  • 5
DAEMON
Keywords: CHAOS, DAEMON, <ARMY>, HERO
ARMY <Blades of Khorne>, <Disciples of Tzeentch>, <Maggotkin of Nurgle>, <Hedonites of Slaanesh>
  • 5"
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  • 5
  • 3
DEATHMAGE
Keywords: DEATH, SOULBLIGHT GRAVELORDS, DEATHMAGE, HERO
  • 8"
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  • 10
  • 10
DRAGON OGOR
Keywords: CHAOS, BEASTS OF CHAOS, THUNDERSCORN, DRAGON OGOR, HERO
  • 4"
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  • 7
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DUARDIN
Keywords: ORDER, DUARDIN, <ARMY>, HERO
ARMY <Fyreslayers>, <Kharadron Overlords>, <Cities of Sigmar>
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  • 6
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GOR
Keywords: CHAOS, GOR, BRAYHERD, <ARMY>, HERO
ARMY <Beasts of Chaos>, <Disciples of Tzeentch>
  • 5"
  • 6+
  • 4
  • 4
  • 3
GROT
Keywords: DESTRUCTION, GROT, GLOOMSPITE GITZ, HERO
  • 5"
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  • 7
  • 5
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HUMAN
Keywords: ORDER, HUMAN, CITIES OF SIGMAR, HERO
  • 4"
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  • 7
  • 6
  • 5
IRONJAW ORRUK
Keywords: DESTRUCTION, ORRUK, ORRUK WARCLANS, IRONJAWZ, HERO
  • 5"
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  • 7
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KRULEBOYZ ORRUK
Keywords: DESTRUCTION, ORRUK, ORRUK WARCLANS, KRULEBOYZ, HERO
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MALIGNANT
Keywords: DEATH, MALIGNANT, NIGHTHAUNT, HERO
This hero comes with the 'Fly' and 'Ethereal' abilities (see later).
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MORDANT
Keywords: DEATH, MORDANT, FLESH-EATER COURTS, HERO
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MORTAL
Keywords: CHAOS, MORTAL, <ARMY>, HERO
ARMY <Blades of Khorne>, <Disciples of Tzeentch>, <Maggotkin of Nurgle>, <Hedonites of Slaanesh>
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  • 8
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OGOR
Keywords: DESTRUCTION, OGOR, OGOR MAWTRIBES, <ARMY>, HERO
ARMY <Beastclaw Raiders>, <Gutbusters>
  • 5"
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OSSIARCH BONEREAPER
Keywords: DEATH, OSSIARCH BONEREAPERS, HERO
  • 5"
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SAURUS
Keywords: ORDER, SERAPHON, SAURUS, HERO
  • 5"
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SKAVEN
Keywords: CHAOS, SKAVEN, SKAVENTIDE, <ARMY>, HERO
ARMY <Masterclan>, <Clans Pestilens, Nurgle>, <Clans Verminus>, <Clans Skryre>, <Clans Moulder>, <Clans Eshin>
  • 4"
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SKELETON
Keywords: DEATH, SKELETON, SOULBLIGHT GRAVELORDS, DEATHRATTLE, HERO
  • 8"
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SKINK
Keywords: ORDER, SERAPHON, SKINK, HERO
  • 5"
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  • 5
  • 5
STORMCAST ETERNAL
Keywords: ORDER, CELESTIAL, HUMAN, STORMCAST ETERNALS, HERO
  • 5"
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  • 7
  • 5
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SYLVANETH
Keywords: ORDER, SYLVANETH, HERO
  • 4"
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VAMPIRE
Keywords: DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, HERO
  • WarhammerAoS
  • WarhammerAoS
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BLOODTHIRSTER
Damage Table:
DAMAGE TABLE
Wounds Suffered Move Save
0-3 10" 5+
4-6 8" 5+
7-9 6" 5+
10-12 4" 6+
13+ 2" 6+
Optional Rule: You can pick 1 command ability from the table below and add it to the warscroll.
Keywords: CHAOS, DAEMON, GREATER DAEMON, BLOODTHIRSTER, KHORNE, MONSTER, HERO
  • WarhammerAoS
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LORD OF CHANGE
Damage Table:
DAMAGE TABLE
Wounds Suffered Move Cast/Unbind Spells
0-3 12" Cast 2 spells, unbind 2 spells
4-6 10" Cast 2 spells, unbind 2 spells
7-9 9" Cast 2 spells, unbind 1 spell
10-12 8" Cast 2 spells, unbind 1 spell
13+ 7" Cast 1 spell, unbind 1 spell
[Ability] (Add the following to the warscroll):

MAGIC
This HERO is a WIZARD. They can attempt to cast a number of spells in your hero phase and attempt to unbind a number of spells in the enemy hero phase as shown on the damage table above. They know the Arcane Bolt and Mystic Shield spells. In addition, they know any spells you have picked for them from the Spell Table.
Optional Rule: You can pick 2 spells from the table below and add it to the warscroll.
Keywords: CHAOS, DAEMON, GREATER DAEMON, TZEENTCH, MONSTER, HERO, WIZARD, LORD OF CHANGE

Valid: not valid

needed to rewrite spells and command abilities

STEP 3 – THE ARMOURY

The next step is to arm your hero with weapons from the armoury. A hero can be armed with 1 of the following weapon options:

• 1 one-handed melee weapon.
• 2 one-handed melee weapons.
• 1 one-handed melee weapon and a shield.
• 1 two-handed melee weapon.
• 1 Handbow and 1 one-handed melee weapon.
• 1 Bow and 1 one-handed melee weapon.

The weapon options and their profiles are listed in the table below, and each weapon option costs a number of destiny points as noted in the rightmost column of the table.

For each weapon chosen, add the profil to your hero's warscroll and write the name of the weapon in the description section. For added flavour, you may wish to personalise your weapons – for example, your hero's Sword could be named 'The Blade of Doom' or you could use the Handbow profile to represent an arcane zap or other ranged attack.

In step 6, you will be presented with options to improve your hero's weapons.

You can rename any weapon by double-clicking on the weapon name. If you want to assign a renamed weapon to your hero, make sure this weapon is renamed before you add it to the warscroll. Otherwise the new name will not show up on the warscroll.
(You cannot rename the shield because it will not show up on your warscroll directly, but only increase the save characteristic of your hero.)

ONE-HANDED WEAPONS x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Sword 1" 3 3+ 4+ - 1 1 Sword
Axe 1" 3 4+ 3+ -1 1 1 Axe
Hammer 1" 2 4+ 3+ -1 2 1 Hammer
Spear 2" 3 4+ 4+ - 1 1 Spear
Unarmed Strike 1" 4 4+ 4+ - 1 1 Unarmed Strike
Flail 3" 2 4+ 4+ - 1 1 Flail
Improvised Weapon 1" 3 4+ 4+ - 1 0 Improvised Weapon
MISSILE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Handbow 9" 2 4+ 4+ - 1 1 Handbow
x
TWO-HANDED WEAPONS x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Greatsword 1" 3 3+ 3+ -1 2 2 Greatsword
Great Axe 1" 3 4+ 2+ -2 2 2 Great Axe
Grandhammer 1" 2 4+ 2+ -2 3 2 Grandhammer
Great Spear 2" 3 4+ 3+ -1 2 2 Great Spear
Mage's Staff 1" 3 4+ 3+ -1 D3 1 Mage's Staff
Scythe 2" 4 4+ 4+ -1 1 1 Scythe
MISSILE WEAPONS Rng Att Hit Wnd Rnd Dmg DP x
Bow 18" 2 4+ 4+ - 2 2 Bow
x
SHIELD x
Restrictions: No MALIGNANT [Characteristic Enhancement]
Improve your hero's Save characteristic by 1
2 x

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Valid: not valid

needed to rewrite hero's armoury

STEP 4 – ARCHETYPES

Next, you need to pick 1 of the following archtypes for your hero and then any associated abilities. There are 3 archetypes to choose from: Commander, Acolyte or Mage. Each of these will unlock different types of abilities for your hero. Commanders have access to command abilities. Acolytes have access to prayers and Mages have access to spells. Archetypes do not cost any destiny points.

You can rename any ability by double-clicking on the command ability name, prayer name or spell name. If you want to assign it to your hero, make sure it's renamed before you add it to the warscroll. Otherwise the new name will not show up on the warscroll.

COMMANDER x
Keywords: None
Restrictions: No DEATHMAGE or MASTERCLAN
[Ability] Pick 1 of the following command abilities to add it to your hero’s warscroll.
Ferious Warlord
Ferious Warlord: Once per battle, this general can issue the Forward to Victory or All-Out Attack command without a command point being spent.
Ferious Warlord
Beastmaster
Beastmaster: General with mount only. Once per battle, at the start of the combat phase, this general can goad their mount. If they do so, add 1 to hit rolls for attacks made by that generals mount in that phase.
Beastmaster

x
ACOLYTE x
Keywords: PRIEST
Restrictions: No DAEMON, DEATHMAGE, SAURUS or SKAVEN (except CLANS PESTILENS)
[Ability] Pick 1 of the following prayers bellow to add the following ability and the chosen prayer to your hero’s warscroll.
Fury of Ghur
Fury of Ghur: This prayer has an answer value of 3 and a range of 18". If answered, pick 1 enemy unit within range and visible to the chanter. That unit suffers D3 mortal wounds.
Fury of Ghur
Tame Beast
Tame Beast: This prayer has an answer value of 3 and a range of 18". If answered, pick 1 enemy MONSTER that is within range and visible to the chanter. until your next hero phase, that MONSTER cannot carry out a monstrous rampage.
Tame Beast

x
MAGE x
Keywords: WIZARD
Restrictions: No DUARDIN, KHORNE or SAURUS
[Ability] Pick up to 1 spell from the Spell Table and add it to your hero’s warscroll.

MAGIC
This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.
Aura of Protection
Aura of Protection: This spell has a casting value of 7 and a range of 12". If successfully cast, until the start of your next hero phase, friendly units have a ward of 6+ while they are wholly within range of the caster.
Aura of Protection
Curse of Damnation
Curse of Damnation: This spell has a casting value of 7 and a range of 12". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3 mortal wounds. In addition, subtract 1 from save rolls for attacks that target that unit until the start of your next hero phase.
Curse of Damnation
Metamorphosis
Metamorphosis: This spell has a casting value of 5 and a range of 12". If successfully cast, pick 1 friendly HERO that is not a MONSTER and that is within range and visible to the caster. That HERO gains the MONSTER keyword until your next hero phase.
Metamorphosis
Raise Dead
Raise Dead: This spell has a casting value of 6 and a range of 12". If successfully cast, pick 1 friendly unit within range and visible to the caster. You can return a number of slain models to that unit that have a combined Wounds characteristic of D3 or less.
Raise Dead

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Valid: not valid

needed to rewrite spells and prayers

STEP 5 – BESTIAL COMPANION

In this step, you need to decide whether or not your hero will have a bestial companion. There are 3 types of bestial companion: Minor Beast, Mounted Beast or Gargantuan Beast. A hero can only have 1 bestial companion picked for them. A Minor Beast follows or guards your hero, such as Korghos Khul's Flesh Hound, Grizzlemaw. A Mounted Beast can be anything from a stallion to a Draceline or Rot Fly. A Gargantuan Beast is a truly colossal mount, such as a dragon, Thundertusk or Manticore. If you do not want to choose a bestial companion for your hero, you can skip this step.

You can pick 1 of the following bestial companions. Each costs a number of destiny points as listed in the table.

You can rename any beastial weapon by double-clicking on the weapon name. You can also give your beastial Companion a name, if you like. If you want to assign a bestial companion with renamed weapon(s) and/or its own name to your hero, make sure to rename anything you want before you add the beast to the warscroll. Otherwise the new name(s) will not show up on the warscroll.

MINOR BEAST [double-click here to name your beast] [double-click here to name your beast]
Restrictions: None [Characteristic Enhancement]
Add 1 to your hero’s Wounds characteristic
6 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Claws 1" 2 5+ 5+ - 1 Claws
Maw 1" 1 4+ 3+ -1 D3 Maw
Add the following text to your hero’s description:

MINOR BEAST: This model’s Minor Beast attacks with its Claws and Maw. For rules purposes, it is treated the same as a mount.

x
MOUNTED BEAST [double-click here to name your beast] [double-click here to name your beast]
Restrictions: No BULLGOR or DRAGON OGOR [Characteristic Enhancement]
Add 2 to your hero’s Wounds characteristic
Change your hero’s Move characteristic to 8"
8 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Claws 1" 2 5+ 5+ - 1 Claws
Maw 1" 1 4+ 3+ -1 D3 Maw
Add the following text to your hero’s description:

MOUNT: This model’s Mounted Beast attacks with its Claws and Maw.

x
GARGANTUAN BEAST [double-click here to name your beast] [double-click here to name your beast]
Restrictions: No BULLGOR or DRAGON OGOR [Characteristic Enhancement]
Add 8 to your hero’s Wounds characteristic
Change your hero’s Move characteristic to WarhammerAoS
15 x
MELEE WEAPONS Rng Att Hit Wnd Rnd Dmg x
Claws 2" WarhammerAoS 4+ 3+ -1 2 Claws
Maw 2" 2 3+ 3+ -2 WarhammerAoS Maw
Add the following text to your hero’s description:

MOUNT: This model’s Gargantuan Beast attacks with its Claws and Maw.

Add the following keywords to your hero’s warscroll: MONSTER
Add the damage table on the right to your hero’s warscroll.
DAMAGE TABLE
Wounds Suffered Move Claws Maw
0-6 10" 6 4
7-9 8" 5 3
10-12 6" 4 2
13+ 4" 3 1

x
SKIP THIS STEP (go on without a beastial companion)
x
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Valid: not valid

needed to rewrite beast description

STEP 6 – CHARACTERISTIC ENHANCEMENTS AND ABILITIES

The final step is to pick any other options for your hero. Each costs a number of destiny points as listed in the tables.

You can rename any ability by double-clicking on the ability name. If you want to assign a renamed ability to your hero, make sure this ability is renamed before you add it to the warscroll. Otherwise the new name will not show up on the warscroll.
(You cannot rename characteristic enhancements because they will not show up on your warscroll directly, but only increase the characteristic stats of your hero.)

If your desired selection is not allowed due to restrictions (e.g. improve the save characteristic over 3+), it will not be executed.

CHARACTERISTIC ENHANCEMENTS x
Superior Speed Add 1 to your hero’s Move characteristic. 2 Superior Speed
Superior Vitality Add 1 to your hero’s Wounds characteristic. 1 Superior Vitality
Superior Leadership Add 1 to your hero’s Bravery characteristic. 1 Superior Leadership
Extra Armour Improve your hero’s Save characteristic by 1 (to a maximum of 3+). 2 Extra Armour
Battle Standard Bearer This model gains the TOTEM keyword. 1 Battle Standard Bearer
Ferocity Pick 1 of your hero’s weapons (not including mount weapons). Add 1 to the Attacks characteristic of that weapon. 2 Ferocity
Weapon Master Pick 1 of your hero’s weapons (not including mount weapons). Improve the To Hit characteristic of that weapon by 1. 2 Weapon Master
Superior Strength Pick 1 of your hero’s weapons (not including mount weapons). Improve the To Wound characteristic of that weapon by 1. 2 Superior Strength
Sharpened Edge Pick 1 of your hero’s weapons (not including mount weapons). Improve the Rend characteristic of that weapon by 1 (to a maximum of -3). 2 Sharpened Edge
Mighty Weapon Pick 1 of your hero’s weapons (not including mount weapons). Add 1 to the Damage characteristic of that weapon. Weapons that have a random Damage characteristic cannot be picked. 2 Mighty Weapon

x
ABILITIES x
Ethereal
Ethereal: Ignore modifiers (positive or negative) when making save rolls for attacks that target this model.
4 Ethereal
Ward
Ward: Roll a dice each time a wound or mortal wound is allocated to this model. On a 6, that wound or mortal wound is negated.
3 Ward
Fly
Fly: This model can fly.
4 Fly
Frenzy
Frenzy: If the unmodified hit roll for an attack made with this model’s melee weapons (not including mount weapons) is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.
3 Frenzy
Regenerate
Regenerate: In your hero phase, you can roll a dice for this model. If you do so, on a 4+, heal up to D3 wounds allocated to this model.
3 Regenerate
Inspiring
Inspiring: While friendly units are wholly within 12" of this model, they can use this model’s Bravery characteristic instead their own. Increase the range of this ability to 18" if this model is a TOTEM.
1 Inspiring
Consummate Commander
Consummate Commander: If this model is part of your army, at the start of the first battle round, you receive 1 extra command point.
5 Consummate Commander
Archmage
Archmage: Add 1 to casting and unbinding rolls for this model.

Restrictions: WIZARD only

3 Archmage
Arch-priest
Arch-priest: Add 1 to prayer rolls for this model.

Restrictions: PRIEST only

3 Arch-priest
Zealot
Zealot: This model can run and still charge in the same turn.
4 Zealot
Decapitating Strike
Decapitating Strike: If the unmodified wound roll for an attack made with this model’s melee weapons (not including mount weapons) is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.
4 Decapitating Strike
Deadeye
Deadeye: If the unmodified hit roll for an attack made with this model’s missile weapons (not including mount weapons) is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.
4 Deadeye

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Valid: validated

YOUR WARSCROLL

It is done! Well, nearly.
At this point you can give your hero/villain a name and write a short story about him/her/it. After this, you will have finally created your own hero/villain for Warhammer - Age of Sigmar.
You can save your warscroll as pdf or jpg, to use in your games or as you like to.


Choose a format fitting for your warscroll:
Name your hero:
Describe your hero:

USING YOUR HERO IN BATTLE
Once you have created your hero, you are ready to field them in battles. Your hero can be used in any battle, as long as you have received your opponent’s permission to include them in your army. You must get permission for each Anvil of Apotheosis hero you want to include, and your opponent can choose to allow you to use some but not others if they wish.

If you are allowed to include your hero in your army, count the number of destiny points you have spent on your hero and multiply the total by 10. This is the Pitched Battle points value of that hero. In addition your hero has the Leader battlefield role, unless it has the MONSTER keyword, in which case it has the Leader and Behemoth battlefield role.
Path to Glory: You can add a hero to your order of battle if you complete the 'Hero Quest' quest. Tournaments: If you are taking part in a matched play tournament, you are only allowed to use your hero if the tournament organizers have specifically said that Anvil of Apotheosis heroes can be used.


You can save your Warscroll using the "Save as PNG" button.
Alternatively you can make a screenshot of your heros warscroll and save it by using other programs.


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